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As you can see from the tweet below, Nexis Games is heavily teasing the announcement of a 3rd party title for a Nintendo Platform later this week.
An update to their community page promises an in depth reveal, developer interview, images, and details straight from the creator.
Check back later as more details will surely be available soon.

New music and sound effects have been found in Donkey Kong despite the fact that the game was released over thirty years ago.

One user over on the Cutting Room wiki came across three pieces of music as well as two sound effects. Although these items were never publicly accessible, some have appeared in later games including handheld ports.

You can listen to all of the content here.

Source

Ubisoft has announced that Jade Raymond has left the company.

Raymond was largely involved with many of Ubisoft’s titles over the past few years. She acted as producer on the original Assassin’s Creed, and was the executive producer of Assassin’s Creed II, Watch Dogs, and Splinter Cell: Blacklist.

Raymond said of today’s news:

“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games. This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”

Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, has taken over Raymond’s role as managing director.

Source: Ubisoft PR

It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.

As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.

(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)

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Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company.

In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games.

Hino mentioned that he hopes to accomplish this within five years.

Source

Prior to Pokken Tournament’s announcement, many gamers assumed that the title would be confirmed for Wii U. That didn’t happen though, as it’s only for arcades at present.

In an interview with Japanese website 4Gamer, Bandai Namco’s Katsuhiro Harada explained why Pokken Tournament is hitting arcades first. When 4Gamer said that Pokemon is considered family-oriented and that this isn’t necessarily the same for arcades, Harada responded:

Marvelous published a new interview with Senran Kagura producer Kenichiro Takaki on its website. All of his responses can be found above.

If you don’t want to sit through the whole video, you can check out these interesting excerpts:

New entries in the Pokemon series tend to introduce brand new regions. Generation 1, for example, brought us Kanto. There has also been Johto, Hoenn, Sinnoh, Unova and Kalos.

Something that could be interesting is a Pokemon game the encompasses all of the major regions we’ve seen thus far. Game Freak’s Junichi Masuda appears to be open to the possibility, though the team would need to “could come up with a way to really make that interesting”.

Masuda told Kotaku:

If we could come up with a way to really make that interesting, then it’s something we’d implement – but for me, personally, as a theory, I think it would be more fun for us all to enjoy different locations and then share that experience together than all have the same experience in the same region.

Source

With Pokken Tournament, The Pokemon Company and Bandai Namco hope to appeal to older fans. Producer Katsuhiro Harada, in an interview with 4Gamer, said that the team is “aiming for something over 18 years of age to the early 30s” when it comes to age demographics.

Harada said:

“Naturally, it’s being developed into something that elementary school children can also enjoy, but if we’re talking about age demographics, we’re aiming for something over 18 years of age to the early 30s.”

“When it comes to Pokémon, everyone says they love it up until the fourth grade, and what’s funny is that there are kids who graduate from it after that. Well… it’s not that they ‘graduate,’ since they’re still fans, but they just don’t show [their enthusiasm], and kind of play it more behind-the-scenes.”

“That applies to some of the kids out there. However, for some reason, once they get into their 20s, there are more and more people who enthusiastically share their love for Pokémon.”

“This title is being made as an ‘adult’s Pokémon’ for that generation of people who grew up with Pokémon. Those in their 20s and 30s today have spent a lot of time during their school days with Pokémon, and have some strong memories looking back at the games and anime.”

“And for those people, Pokkén will finally allow them to experience what it’s like to freely move around their favorite Pokémon, and I expect it to be a very impressive title. Please look forward to it.”

Source


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