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General Nintendo

Sonic will always be known for his platforming gameplay, but the series has dabbled in other areas. We’ve seen Sonic in racing, sports, and pinball titles, the Olympics, and even education experiences.

There are no limitations as to where SEGA can take Sonic. Well, except for the shooter genre.

SEGA global Sonic brand director David Corless said in a Nintendo of Europe interview that “there are different directions we can take Sonic” – just don’t expect anything like “Call of Sonic”.

Corless stated:

What, Call of Sonic? The Deadly Edition? (laughs) No, of course there are different directions we can take Sonic. The Sonic Racing series has been a huge success and I think those two titles have really shown what we can do with Sonic outside of platforming. You have to be careful though, you have to make sure you’re complementing the core Sonic experience and you’re staying true to the character. So no Call of Sonic, no…!

Source


CVG has published an extensive interview with Zelda producer Eiji Aonuma. In the discussion, Aonuma commented on the impact of HD development for the series, fan feedback (including the “Zelda cycle”), online connectivity, and a bunch more.

You can find CVG’s full piece here. We’ve also posted the Q&A after the break.


IGN has put up a new feature on Zelda: A Link Between Worlds. The article has more details about the upcoming 3DS game, plus a few more comments from Eiji Aonuma.

Head past the break for the latest on A Link Between Worlds.


Super Smash Bros. will be launching on Wii U (and 3DS) next year. That presents the perfect opportunity for the game to make its first appearances at various events and tournaments in 2014.

MLG is one such venue where Super Smash Bros. for Wii U could be appearing. Major League Gaming CEO Sundance DiGiovanni has said on Twitter that Nintendo has interest, as does he.

The message reads:


Via


In this week’s Famitsu, four notable Japanese developers revealed their top 3 games of all time. Puzzle & Dragons creator Daisuke Yamamoto, Monster Hunter producer Kaname Fujioka, Siren and Gravity Rush producer Keiichiro Toyama, and Ogre Battle designer Yasumi Matsuno shared their choices.

Polygon translated selections and comments for all four developers. You can find the results below.


Understandably, Ubisoft’s stock took a hit this week after they announced the delay of two of their biggest titles this holiday season: Watch_Dogs and The Crew. Both games were pushed into 2014, and shortly thereafter the company’s shares fell by the biggest margin they’ve seen since they debuted on the stock exchange all the way back in 1996. On top of that, we recently reported that the company said Rayman Legends and Splinter Cell: Blacklist sold below expectations, which probably contributed to their troubles.

Via Gamespot


Big franchises like Call of Duty tend to see new releases each year. But in the case of Zelda, it usually takes Nintendo quite a long time to develop a new entry.

Majora’s Mask was intended to be the original exception. Following Ocarina of Time in November 1998, Nintendo had wanted to get the N64 sequel out the door just a year later.

Zelda producer Eiji Aonuma told Shacknews that Miyamoto came up with the idea:


Zelda fans have asked series producer Eiji Aonuma a few things about A Link Between Worlds. You can find his full responses below.


Ubisoft announced delays for two of its biggest upcoming games today: Watch_Dogs and The Crew. As a result, the company has revised its financial forecast, with a loss now expected for the 2013-14 fiscal year.

According to Ubisoft:

“Watch Dogs and The Crew, previously planned for release in fiscal year 2013-14, are now scheduled for 2014-15. The revision of targets for 2013-14 is principally a reflection of these changes. The Company now targets sales of between €995 million and €1,045 million and a non-IFRS operating loss of between €(70) million and €(40) million. Prior targets were sales of between €1,420 million and €1,450 million and non-IFRS operating income of between €110 million and €125 million.”

Wondering what the above is in USD? Here’s the breakdown: total sales of around $580 million USD lower and an operating loss between $54 million and $94.5 million.

Source, Via


wii_u_gamepad


“There was nothing that you could put in front of everybody that said, ‘This is what the experience is.’ I think one of the things that was a real indicator of that was just, anecdotally, if you went into a retailer and you talked to somebody in the games department, they didn’t even understand what it was. I did the secret shopper kind of thing, and they would say, ‘Well, there’s no difference between the Wii and Wii U.’ I’m standing there, looking at them, going, ‘Wow!’ I think that right there was an anecdotal piece of evidence [showing] that people didn’t get it.

“There should have been a Wii Sports-type game that let everybody get it. Those huge franchises would have gotten the loyal Nintendo person, but it was Wii Sports that got all the people outside the Nintendo world to look and say, ‘This is a really, really neat, fun thing to do.’

“I think there was something really special about the Wii and the way that whole thing happened that they didn’t even know was going to happen. I don’t think there was the possibility that the Wii U was ever going to repeat that. I’m not sure they expected that [either].”

– IHS Electronics & Media’s Senior Games Analyst Christine Arrington


Arrington does not give any details on her research, and the only concrete evidence she brings to the table is anecdotal. This appears to be purely speculative.

Benzinga, Via NintendoLife



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