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This week’s Famitsu review scores are as follows:

  • Accel World VS. Sword Art Online (PS4) – 7/8/8/7
  • Accel World VS. Sword Art Online (PS Vita) – 7/8/8/7
  • Damascus Gear: Operation Tokyo HD Edition (PS4) – 7/7/7/7
  • Future Card Buddyfight Mezase! Buddy Champion! (3DS) – 8/8/8/8
  • Ghost Recon: Wildlands (PS4) – 9/9/8/8
  • Ghost Recon: Wildlands (XBO) – 9/9/8/8
  • Halo Wars 2 (XBO) – 9/8/8/9
  • Headbutt Factory (PSVR) – 7/6/6/6
  • Holoball (PSVR) – 7/7/5/6
  • Kromaia Omega (PS4) – 7/7/7/7
  • Manga-ka Debut Monogatari: Suteki-na Manga wo Egakou (3DS) – 7/7/7/7
  • Parascientific Escape: Saihate no Cross Eyes (3DS) – 7/7/7/6
  • Senran Kagura: Peach Beach Splash (PS4) – 8/8/8/8
  • Soldam: Blooming Declaration (Switch) – 7/7/7/7

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Fire Emblem Heroes’ Voting Gauntlet event is now live. You can read the details on participating in the event here.

To coincide with the event, two new Summoning Focuses are now live. The first, Princes, gives a higher chance to summon five-star versions of Chrom, Leo, and Ephraim, while the other, Princesses, gives a higher chance to summon Eirika, Lucina, and Elise. Both of these will run until March 13.

There is also a new series of maps available in the Paralogues. These maps are titled Xenologue 1: Detached Princess, and feature Princess Veronica from the game’s main story.

Finally, the Arena Duels have updated with new bonus heroes: Eldigan, Sanaki, Olwen, Reinhardt, Klein, Lachesis, Robin (female), Jagen, and Sully.

This update will require a 7.6 MB download.

Blaster Master Zero is getting a patch to add Switch Pro Controller support, and it should be out very soon. Inti Creates told one fan on Twitter that the company is doing everything it can to have the update ready for the North American and European release on Thursday.

The tweet reads:


While the release date for Blaster Master Zero’s update isn’t confirmed, we should be finding out when it will be available soon.

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HullBreach Studios has been hard at work on version 2.0 of SDK Spriter. Work is almost complete, and the indie developer has shared a complete listing about what to expect from the new update

HullBreach recently posted on Miiverse:

 

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Polygon has shared several minutes of footage from Shantae: Half-Genie Hero’s new Hard Core Mode. Get a look at the gameplay below.

In a recent Twitter post by Matt Bozon, the creative director of WayForward, it was confirmed that the 1.01 update for Wii U version of Shantae: Half-Genie Hero has been delayed to Thursday in North America.

As the new hard core mode that was announced a few days ago was a part of this update, this means that North American Wii U owners will have to wait a few extra days to try their hand at it. Other platforms and regions are not affected, including Wii U owners in other regions. You can find the original Twitter post below.

 

Some new footage of the Switch version of Master Blaster Zero is available to watch. You can check the footage out below.

Some new Super Bomberman R footage is on YouTube now, showing off a bit of 4 player multiplayer. You can check it out below.

The New York Times recently had the opportunity to interview Nintendo of America president Reggie Fils-Aime. We’ll be seeing the publication’s full discussion soon, but reporter Nick Wingfield shared some information about Switch’s sales early.

Switch’s first 2-day sales in the Americas – meaning Friday and Saturday – were the best for any system in Nintendo history. The next closest was Wii, which launched during the holiday period.

We’re also hearing that Zelda: Breath of the Wild is now the best-selling standalone launch title (meaning not a bundled game) in Nintendo history. The game managed to beat out Super Mario for N64.

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The concept for Zelda: Breath of the Wild began with Shigeru Miyamoto and series producer Eiji Aonuma asking what would players would be able to do in the new game. Hidemaro Fujibayashi, who became the project’s director, responded by saying you could do everything.

Fujibayashi told Kotaku:

“But I had to sell it to them. How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”

Work on Breath of the Wild began with a prototype. The team created a starting area with a small field and trees, along with rupees hidden throughout. Fujibayashi describes how Miyamoto played the demo:


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