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Update: Sold out now. Lasted a good while!


Original: Walmart’s website is currently taking pre-orders for the Switch. This is the version with gray Joy-Con included. To get one, head on over here.

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Wonder Boy: The Dragon’s Trap isn’t too far away from hitting Switch. The game will be on the eShop later this month – specifically April 18. In case you’re curious, the eShop now confirms that it takes up 873MB of space.

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Toys “R” Us is restocking Switch once again this weekend. This Sunday, the retailer is expected to have units in stock at its various stores across the United States.

Toys “R” Us will open at 9 AM. Given the limited stock, you may want to show up early. Consumers should also call their store ahead of time to ensure that they’ll have units on hand.

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Earlier this week, Nicalis came forward with the first official news about Cave Story+, which is slated for Switch. The company followed up today with additional details.

Nicalis says Cave Story+ on Switch will be “the definitive version with new challenges, gameplay options and enhancements.” The game will also have “more levels and additional subtle graphic improvements, future free content updates as well as a few bonuses that are yet to be revealed.”

As for the game itself, here’s an overview:

“With its striking blend of platforming action, shooting and exploration, Cave Story+ offers plenty of “twitch” for the Switch. But storytelling is a huge contributing factor to its international success. Through a series of brief and often emotional conversations with various characters, players gradually learn the tragic history of the game’s cast as well as its amnesiac adventurer, whose athletic ability and weapon skills are much more advanced than his appearance would suggest.”

Source: Nicalis PR

Frozenbyte has updated Has-Been Heroes on Switch with another update. Version 1.0.2 is out now on the platform.

Specific patch notes for Switch weren’t distributed (at least as of now), but some news was shared for the Steam version and likely apply here as well. Players should anticipate the following changes and improvements:

* Gameplay: Hitting over enemy Stamina now has a damage penalty of -10% instead of -25%
* Gameplay: Skeleton Leader, who speeds up nearby enemies, now always walks into the battle, never spawns in the middle
* Gameplay: Red-bandana “Boxer” Skeleton Boss health now 1450 (was 1825)
* Gameplay: Heroes’ lane backstab damage increase
* Gameplay: Changes and fixes to Summon Boar spell
* User interface: Helpful popup screen at the start of the game to explain Stamina

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Niantic issued a new “thank you” post on its blog today to highlight some of the awards its mobile game has received. The company also shared a new statistic and teased future plans once again.

According to Niantic, over 65 million people around the world are playing Pokemon GO each month. Niantic says “there’s a lot more to come,” including “all new cooperative social gameplay experiences”. More specifics should be divulged in the months ahead.

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Over on its European Twitter page, Konami has been sharing various concept art of Super Bomberman R. Background images, Plasma and Karaoke Bomber, and bosses are all featured. Take a look at the full set below

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First 4 Figures unveiled the third product in its Kirby line today. Next week, pre-orders will open for a new Fighter Kirby statue.

A live stream will be held at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe. Once it wraps up an hour later, reservations will begin. The stream will feature a live Q&A and “something special known as Day One Edition”.

The second developer diary for Wonder Boy: The Dragon’s Trap is live, revolving around art. Check it out blow.

Snake Pass is an important release on Switch in the sense that it’s one of the first Unreal Engine 4 games on the platform. The development period is really fascinating, as Sumo Digital had the game ready in just a few months. As part of a feature on GamesIndustry, the team went in-depth about how it was brought over so quickly.

Sumo was invited by Nintendo to get a look at Switch last December. Teams were sent to both Nintendo of Europe in Frankfurt and Nintendo of America in Redmond. Sumo was happy with what they saw, and received dev kits five days after they were ordered.


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