Nintendo Minute – “Kirby and the Rainbow Curse Let’s Clay”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
Iron & Steel Pack heading to Zen Pinball 2
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Zen Studios is bringing more content to Zen Pinball 2. The Iron & Steel Pack, comprised of CastleStorm and Wild West Rampage tables, will be coming to Wii U at some point in the future.
Below is an overview of both:
In CastleStorm pinball, players will team up once again with the heroic knight Sir Gareth as he returns to protect the Kingdom from the relentless hordes of vicious Vikings and their raging leader, Chief Ramhorn. The table features single and multiball game modes set within a Viking stronghold, an enormous fire breathing dragon, an armored troll, and even a charming donkey!
YEEEEHAAAW! The Wild West Rampage table stars Cindy, a bold bounty hunter who arrives in the western town of Rackton Point with a bone to pick with the town’s crooked Sheriff Evans. Cindy has her sights aimed on defeating his men and ruining their crooked plans to control the town, but it definitely won’t be easy to loosen Evans’ stranglehold. Hit the trail and experience an exciting Western-inspired playfield complete with a rolling 3D steam engine, swinging saloon doors, a six-shooter ball locker, and duels with members of Sheriff Evans’ posse!
We’ll let you know when a Wii U release date for the tables has been finalized.
More: indie, Zen Pinball 2, Zen Studios
Azure Striker Gunvolt, Mighty Gunvolt rated in Australia
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Azure Striker Gunvolt and Mighty Gunvolt have now been rated in Australia. With that, both titles are one step closer to their PAL release! There’s still no firm date out there, but hopefully these ratings are a sign that they’re coming soon.
Rodea: The Sky Soldier devs on how the game came to be, why it took so long
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 2 Comments
By the time Rodea: The Sky Soldier hits store shelves in Japan, it will be about 3.5 years since the game was originally announced. So what took so long? Prope’s Yuji Naka, along with director Jin Hasegawa, commented on this and more at Kadokawa Games’ “Rodea: The Sky Experience Tour 2014 ~First~”. You can find a summary of what was shared below, courtesy of 4Gamer and Siliconera.
– The Rodea discussions began with “what thoughts went into the creation of Rodea?”
– Director Hasegawa always wanted to make a game where you can fly
– He’s dreamed about doing this since he was a kid
– Before making Rodea, Hasegawa had always been involved in the development of games with violence, so making an all-ages game is something he’s been wanting to do for a while
– These two thoughts prompted Hasegawa to meet up with Yuji Naka
– After they met, he felt like he might be able to make two of his wishes come true
– Naka says a sequel to NiGHTS was highly demanded around the world, but it was never made sort of for the same reason that Steven Spielberg never made a sequel to E.T
– Naka: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS”
– Naka instead was doing research and development for a game that would allow you to fly around the skies more freely
– Making a game that lets you freely fry around in 360 degrees proved to be difficult, even with access to a gyro sensor-equipped controller
– Naka came across the Wii while going about his usual trial-and-errors for finding a way to make something work
– By using the Wii Remote, he felt that he might be able to make a new type of action game that would give you the freedom of flight in 360 degrees
– Naka now needed to get a game company to get on board with his project
– Naka crossed paths with Kadokawa Games when it was determined that the game could happen
– Development began, but opinions held by the developers at Prope clashed with those of the publishers
– Naka says out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea
– In the end everything worked out and both the publisher and developer were able to come to an agreement
– Naka still remembers all the trouble that went into the making of the game
Strength of the Sword Ultimate hits new Kickstarter stretch goal, coming to Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
Another Kickstarter project is now confirmed for Wii U. After exceeding $40,000 in donations, Strength of the Sword Ultimate will be making its way to the eShop.
Strength of the Sword Ultimate is a 3D brawler that places players in the role of a knight. There will be multiple enemies to take on at once and boss battles, all of which is tied together with tactical and skill based combat. You can get a look at what’s in store for Strength of the Sword Ultimate through the video above.
Y2K trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: AckkStudios, indie, Y2K
Zelda: Majora’s Mask 3D sold through 86% of its initial shipment in Japan
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News | 6 Comments
The Legend of Zelda: Majora’s Mask 3D sold 230,000 copies in its first week in Japan. In a follow-up report, Media Create confirms that it experienced a sell-through rate of 85.92 percent.
Majora’s Mask 3D compares favorably to the last portable Zelda, which was a Link Between Worlds. That game moved 224,000 copies at launch with an 83.47 percent sell-through rate. Pre-orders were also similar. Majora’s Mask 3D had 79,000 pre-orders while A Link Between Worlds saw 75,000 reservations. Media Create believes that if sales continue, Majora’s Mask 3D will reach A Link Between Worlds’ sales of 430,000 units.
It’s also worth mentioning that Zelda: Majora’s Mask 3D boosted hardware sales. New 3DS XL sales doubled to 193.17 percent compared to the previous week (partially due to the bundle), while New 3DS sales increased by 121.07 percent week-over-week.
Best Buy handing out $5 coupon for Wii U/3DS game if you can’t find Meta Knight amiibo today
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
The Meta Knight amiibo should be in Best Buy locations across the United States today. However, if you head to your store and are unable to find the figure, you should be receiving a unique coupon that takes $5 off any Wii U/3DS game. This coupon will only be provided to consumers today!
Video: New 3DS XL teardown
Posted on 9 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 comments
iFixit has conducted a teardown of the New 3DS XL, which you can find above. It’s pretty interesting! You can get a look at things like how the Circle Pad works, the game cartridge reader, and more.
Rodea: The Sky Soldier details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 2 Comments
NintendoWorldReport has published a new preview for Rodea: The Sky Soldier following NIS America’s localization announcement last night. Read on below for an information summary.
– Game kicks off with an inventor named Ion reactivating Rodea
– Rodea is a tailed flying humanoid robot
– Rodea was a soldier for Princess Cecilia and the Garuda Kingdom who battled the Naga Empire a thousand years ago
– The Empire suddenly returns to wage war against Garuda, so Rodea again must battle
– Has a NiGHTS vibe
– Wii U/3DS versions are different from the Wii original
– These versions change from an “arcade” play style to a “sky adventure”
– No pointer controls like in the Wii game
– There is a targeting system in the Wii U/3DS versions
– Move a targeting reticle and press A to have Rodea travel in the desired direction
– Press X while on the ground to travel straight upward in the air
– Can perform a spin attack with the B button
– Y button: use equipped weapons to shoot down enemies
– Rodea’s world is made up of many floating islands
– Rodea has a limited flight ability
– Can collect floating crystals in the air
– If you target one while flying in the direction of a several in a row, Rodea will automatically collect them all
– There are rings to fly through and other intermediate targets
– Final game has hidden areas and multiple paths
– There are also obstacles such as zip lines and time trial challenges
– StreetPass support for 3DS version
– This allows players to gain new items
– 2D art on the 3DS’ touch screen
– Ion talks to you while flying around
– Game is full of voice dialogue