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A WayForward classic appears to be coming soon to the 3DS Virtual Console. The OFLC has rated Xtreme Sports, a Game Boy Color title released nearly 14 years ago. Hopefully we’ll be seeing Xtreme Sports on the eShop soon.

Source

Hydra Interactive Entertainment could end up bringing Upside Down Dimensions to Wii U. The game, just announced recently, features action RPG gameplay as well as hack ‘n slash, stealth, puzzles and platforming elements.

Upside Down Dimensions will launch on 2015 for PC, Mac, PS Vita, and mobile. The game is also “proposed” for Wii U, PS4, PS3, and Xbox One.

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Conception II: Children of the Seven Stars is out today in North America. In Europe, Atlus expects the game to arrive next month. A specific date hasn’t been nailed down, but news will be shared in the near future.

Atlus also plans to begin releasing Conception II’s DLC in May. The Monokuma DLC, which adds two new quests, will kick things off. Additional DLC will be rolled out each week.

Source: Atlus PR

Amazon has a couple of new deals currently running that should be brought to your attention. The Fit Meter for Wii Fit U, normally available for $20, can be ordered for just $10 (temporarily out of stock, but will ship soon). You can also pick up The Legend of Zelda: The Wind Waker HD for $41.40.

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MonkeyPaw Games is removing BurgerTime World Tour from all digital store fronts – including WiiWare. Licensing agreements have expired, so MonkeyPaw is being forced to take the game down.

BurgerTime World Tour will now be available for the sale price of $4.99 until April 30. Once this day passes, the title will be gone for good.

Those who purchase BurgerTime World Tour prior to its removal will be able to access the game in the future.

Source: MonkeyPaw Games PR

Ken Lobb, now the creative director at Microsoft Studios, once played a prominent role at Nintendo and worked on several games. This includes Metroid Prime – a title that, at the time, stirred up some controversy for turning the franchise into a first-person adventure.

Lobb spoke about the initial fan resistance surrounding Metroid Prime as part of an interview with EDGE this month. He said:

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.


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