Club Nintendo Europe adds Yoshi backpack
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Club Nintendo Europe has now added in a Yoshi backpack as a reward. It’s available now for 6,500 points.
This cracking Yoshi Backpack is new to the #ClubNintendo Stars Catalogue! http://t.co/4MEBVHDRz4 pic.twitter.com/kONSnlmIQI
— Nintendo UK (@NintendoUK) June 10, 2014
More: Club Nintendo, Europe, Yoshi
TIME leaks 3 Nintendo games – Star Fox Wii U, Project Giant Robot, Project Guard
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 33 Comments
TIME has outed the existence of three Nintendo games coming from Shigeru Miyamoto ahead of the company’s Digital Event today.
The first, and arguably the biggest, is Star Fox for Wii U. This is said to be “at least a year away.”
There’s also Project Giant Robot and Project Guard. Both “are still considered experimental at this point”.
Check out the following from TIME’s report:
More: E3 2014, Project Giant Robot, Project Guard, Star Fox, top
IGN showing off an exclusive Wii U game from Nintendo following Digital Event
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Following Nintendo’s Digital Event today, the company will be showing an exclusive Wii U title on IGN.
IGN editor Jose Otero shared the news on Twitter, writing:
Watch Nintendo's E3 Digital Event on IGN. Stay for the post show, where Nintendo will show an exclusive Wii U game. http://t.co/XTyTqhRx76
— Jose Otero (@jose_otero) June 10, 2014
We will also have a special guest join us. Don't miss it!
— Jose Otero (@jose_otero) June 10, 2014
Disney Infinity 2.0 – Spider-Man Play Set trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Big Red Button explains how the Sonic Boom games tie in with the TV show
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Sonic Boom is more than a game. In addition to the Wii U and 3DS titles, SEGA is also planning a TV show and even a line of toys.
Big Red Button CEO Bob Rafei recently explained to Siliconera how the games tie into the TV show. He told the site:
“The whole point of the Sonic Boom approach is to have a consistent brand and a consistent approach for the transmedia play. The transmedia play is the toy series, the games 3DS and Wii U, and the TV shows. From a character approach, from a writing approach they are the same characters living in the same universe. This world that has a backstory with the ancients and the main villain which we will introduce at E3, that is where the TV show also lives in. In terms of how they relate to each other, the villain starts to process and introduces the TV show.”
“The TV show is a situational comedy. They have a different format for the medium. They have, I think it is, 52 different eleven minute episodes where the world has to reset because when it’s played in syndication you don’t know which order they will be played in.”
“[Sonic Boom: Rise of Lyric] is a classic adventure storyline which has a beginning where something is the inciting incident that sets them on their adventure and they progressively go through the world and the stakes are raised until they defeat the villain at the end. That kind of format is very difficult to tell in an eleven minute episode especially when the priorities are the humor. For us, it was gameplay, character mechanics, and then narrative. For them it was narrative as primary, the jokes as primary and secondary is action.”
AE Games becomes an approved Wii U developer
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
AE Games, the creator of Madmen Football, has become an official Wii U developer. AE can now begin work on its new title for Wii U. Madmen Football is likely a long ways off, though hopefully we’ll see it sooner rather than later.
Famitsu review scores (6/10/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This week’s Famitsu review scores are as follows:
Pokemon Art Academy (3DS) – 7/8/7/9
Pac-Man and the Ghostly Adventures 2 (3DS) – 7/7/8/7
Durarara!! 3way Standoff Alley V (PS Vita) – 6/7/7/6
World of Tanks (360) – 8/6/7/7
Casting Voice (PS3) – 6/8/7/7
Firefly’s Diary (PSV) – 7/8/8/7
Sengoku Hime 4: Souha Hyakkei Hanamamoru Chikai (PS Vita) – 6/7/6/6
More: Famitsu, Famitsu scores, Japan
Zelda, Midna playable in Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Information leaking out of this week’s Famitsu confirms new playable characters for Hyrule Warriors. Princess Zelda will be included on the roster, as will Midna from The Legend of Zelda: Twilight Princess.
Zelda appears to come equipped with a sword made with magic, and a bow can come into play as well. Meanwhile, Midna fights by using her hair and summoning the wolf of a shadow produced by magic.
Famitsu also touches on other things such as how King Dodongo and Lizalfos are in Hyrule Warriors. There’s also multiplayer with one person playing on the GamePad while the other plays on the TV.
More: Hyrule Warriors, Tecmo Koei, top
Persona Q “Wild Cards” Premium Edition details announced, features Tarot Cards and Artbook
Posted on 10 years ago by Jarop(@gamrah) in 3DS, Images, News | 2 Comments
Persona Q is hitting the West in the fall and Atlus have detailed the contents of the premium “Wild Cards” version of the game that will be available:
- A copy of the game
- An art booklet
- A copy of the game’s soundtrack
- A deluxe hard case
- Tarot Card Set #2 (11 cards total, Arcanas XI-XXI).
The package will retail for $79.99
More: Atlus, deluxe edition, Japan, Persona Q
Shantae and the Pirate’s Curse “wrapping up nicely”, new screenshots released
Posted on 10 years ago by Jarop(@gamrah) in 3DS eShop, News, Wii U eShop | 4 Comments
In addition to announcing that Shantae and the Pirate’s Curse will be coming to Wii U, Way Forward sat down with GoNintendo to discuss the progress of the game:
GN: Shantae and the Pirate’s Curse has been in development longer than most thought it would be. How’s the project going?
MATT: Pirate’s Curse is wrapping up nicely. We’ve been in full production for what’s approaching 2 years, with the team working at an aggressive pace. I was optimistic that we could develop the game faster than the original Shantae or Risky’s Revenge, but in the end CURSE is landing at just a hair under the development time of its predecessors. All three handheld Shantae games were self-funded, so smaller teams with longer dev times is typically how we get them done. We know that fans have been waiting a very long time for this one, and we really appreciate their understanding. I’m pleased to report that the extra time has been well spent!
You can check out the full interview here