Another round of Persona Q: Shadow of the Labyrinth details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
More details for Persona Q: Shadow of the Labyrinth have come in from Famitsu. You can find them below.
– Can visit the Velvet Room over the course of the game
– Persona 3‘s Elizabeth and Theodore, and Persona 4?s Margaret and Marie will provide support
– While Marie is singled out as not being an official resident of the Velvet Room for this game, she is still set to give her unique brand of mouthy assistance
– Specifics on this haven’t been detailed yet
– Every party member will now be able to enter the Velvet Room instead of only the protagonists
– Velvet Room’s layout will change
– Has a pair of mysterious locked doors
– Elizabeth has two main jobs this time
– She’ll have requests that players can go out and fulfill in exchange for rewards
– Nature of these requests are mostly mum
– They’re said to be jotted down in a specific “Request Notebook” whose contents are based on the Seven Wonders of Yasogami High School that previous trailers have depicted
– Complete quests to trigger special events
– Elizabeth’s second role is as a nurse that players can visit after making trips to the game’s labyrinths
– Heal your party health-wise and status effects-wise
– Theodore runs the workshop
– Defeat the Shadows in the labyrinths to obtain the raw materials necessary for developing equipment and consumable items at Theodore’s workshop
– He wears pink and red apron with a heart in the middle
– There’s a backstory to this but the details haven’t been shared
Retro City Rampage: DX update launching tomorrow, trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Retro City Rampage: DX’s first update will launch tomorrow, Vblank Entertainment has confirmed. A trailer for the patch can be found above.
A few more GBA Wii U Virtual Console details, including file sizes
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 2 Comments
We have a few more details about the GBA Virtual Console on Wii U, including file sizes for various games. You can find the information rounded up below.
– Supported controllers: GamePad, Wii U Pro Controller, Wii Remote which has a Classic Controller (Pro) attached to it
– Once again, there is a smooth screen option, two display options, can go full screen or original resolution
– Colors are more vibrant than the 3DS Ambassador games
– Games chug very little
– Look through the original manual in various languages
File sizes:
Advance Wars – 62MB
Mario & Luigi Superstar Saga – 63MB
Metroid Fusion – 57 MB
Kirby & The Amazing Mirror – 57MB
WarioWare, Inc: Minigame Mania – 55MB
F-Zero Maximum Velocity – 55MB
Golden Sun – 82MB
Yoshi’s Island: Super Mario Advance 3 – 51MB
More: file size, Virtual Console
SiNG Party available for $20 on the eShop
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
The Wonderful 101, Ninja Gaiden 3: Razor’s Edge, and Game & Wario all recently received price drops on the Wii U eShop. There’s one more first-party game on sale as well. Going forward, Wii U owners can purchase the digital version of SiNG Party for $20.
More: sale, SiNG Party
Cult County will still be made if Kickstarter goal isn’t reached
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Renegade Kid has set a rather high funding goal for Cult County on Kickstarter. In order to secure all donations, the studio will need to raise $580,000.
That kind of high target raises an important question: what will happen to Cult County if the campaign doesn’t reach its goal? Fortunately, Renegade Kid co-founder Jools Watsham confirmed to Polygon that it will still be made, but development would take much longer.
Watsham said:
“We will make Cult County regardless of what happens with the Kickstarter campaign,” Watsham said. “It will take a lot longer for us to complete Cult County if the minimum goal is not reached, though.”
More: Cult County, indie, Jools Watsham, Kickstarter, Renegade Kid
Why Blast ‘Em Bunnies isn’t on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 17 Comments
Blast ‘Em Bunnies isn’t on Wii U, but it is on 3DS. Why is this so?
Developer Nnooo explained on Twitter:
@GoldMetalSonic We didn’t have access to Wii U dev kits when we were making the decision about which platforms to develop on.
— Nnooo (@_Nnooo) April 2, 2014
Nnooo seems to have left the door slightly ajar regarding a potential Wii U version in the future. But for now, the studio is focusing “on the core platforms first.”
@GoldMetalSonic No, but we need to focus on the core platforms first.
— Nnooo (@_Nnooo) April 2, 2014
More: Blast 'Em Bunnies, Nnooo
Shovel Knight development coming to a close
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Yacht Club Games shared another small update about Shovel Knight’s status on Kickstarter yesterday.
The studio “can see the light at the end of the tunnel” and the game “is essentially complete.” As of now, Yacht Club is polishing and addressing remaining bugs.
Yacht Club’s Kickstarter message in full reads:
We can see the light at the end of the tunnel! Shovel Knight is essentially complete, as we continue to polish and fix bugs that crop up. These little changes have made huge improvements in these final days. It’s so close! As production winds down, we’ll have a stable candidate for each version of the game for submission: and then we can announce a final release date!
More: indie, Shovel Knight, Yacht Club Games
Kirby Triple Deluxe screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More: Kirby Triple Deluxe
More GBA Wii U Virtual Console details – brightness, smoothing, resolution, manuals
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
Nintendo Insider has put up a new feature about GBA Wii U Virtual Console games covering brightness, smoothing, resolution, and manuals. You can find an overview of the information below.
– GBA games were artificially brightened back in the day
– VC games have been altered to compensate for the over brightening
– With the GamePad, it will seem noticeably darker
– On TV, most probably won’t notice
– Can smooth the screen with GBA VC games
– GBA resolution was originally 240×160, meaning it is blown up considerably when brought to the TV and the individual pixel placement is incredibly noticeable
– The picture will be smoothed when activating the feature
– All diagonal lines will look less blocky and curves will look curved
– Activate in real time by pressing down on the right stick
– Games don’t take up the whole screen
– Instead, it’s a block of 1620×1080
– Virtual Console settings menu will let you choose Original Resolution, which runs on the TV screen
– Upscales it to the largest whole factor it can on the screen
– 1440×960 making it 6×6 pixels for every 1 original pixel
– This doesn’t affect the resolution on the GamePad
– Not possible to run a toggle in real time for this
– Touch the small “?” icon on the GamePad screen to bring up the game’s manual
– Can scroll through the pages using the touch screen on the GamePad
– Zoom in as well
– Can view the manual while still playing the game on the TV screen