Nintendo stock on the rise
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Nintendo stock has risen by 30 percent since October, according to a report from Japanese publication Nikkei. The outlet also confirms that Nintendo increased nearly 1,000 yen (7 percent) compared to yesterday.
Why the rise in stock? That can be attributed to yen depreciation in foreign markets.
If Nintendo’s stock is to increase further, analysts say Nintendo will need to improve Wii U’s sales.
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Japanese Ganbare Goemon 2 3DS Virtual Console trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
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Japanese Final Fantasy III Wii U Virtual Console trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
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Daedalic Entertainment becomes a licensed Wii U dev
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Daedalic Entertainment has become a licensed developer for Wii U, the studio has confirmed. The team just recently received development kits and intend to experiment with them in the future.
Don’t expect to see any Daedalic-made projects on Wii U in the near future, as the company is working to capacity on other projects. Perhaps one day though…
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Nekketsu Kōha Kunio-kun, Mario Open Golf hitting the Japanese Wii U Virtual Console next week
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Nekketsu Kōha Kunio-kun and Mario Open Golf will be out on January 15. Pricing is set at 500 yen each.
Front Line, Shining Force Gaiden: Final Conflict hitting the Japanese 3DS Virtual Console next week
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Two new games have been confirmed for the Japanese 3DS Virtual Console. Front Line (Famicom), Shining Force: Final Conflict (Game Gear) will be out on January 15. Pricing is set at 500 yen each.
Nintendo willing to consider classic approach for other franchises similar to Zelda: A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 8 Comments
With The Legend of Zelda: A Link Between Worlds, Nintendo took a SNES classic and made it completely new again. Yet even though there’s a lot that’s new in the game – new dungeons, a new item system, and more – it also uses A Link to the Past as a base.
Could A Link Between Worlds set a new standard? What if Nintendo were to return to the core/basic elements of its other franchises and put a new spin on them?
When Game Informer asked Zelda: A Link Between Worlds director Hiromasa Shikata if he believes Nintendo is more interested in revisiting the structure/perspective of classic SNES games such as Metroid or Star Fox, he said:
It’s an honor that people consider the game to be a success. When we make a game we often start by thinking of the basic system and letting that in turn determine a suitable setting. If there’s something fitting for the basic Star Fox and Metroid formula then I think we’ll be able to develop something. On this title, if we hadn’t come up with the idea of going into the walls at the beginning and instead thought of something new which had the player curling up into a ball, we might have ended up with Metroid, not Zelda.
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Monolith Soft seeking planners and motion designers
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 8 Comments
Monolith Soft, developer of Xenoblade and the upcoming Wii U title “X”, is on a hiring spree of sorts for its Tokyo studio.
The company’s planner/designer position is marked as “urgent” on an official recruitment page. This is split into game planner, town planner, and battle algorithm planner parts.
The game planner section welcomes those with additional experience of having made a game that requires networking. For town planners, Monolith Soft is particularly interested in those who can write scripts and have programming knowledge while battle algorithm planners require experience in writing enemy AI and putting together scripts.
Monolith Soft is also seeking motion designers – another “urgent” hiring. The position is mainly for those who can work on character motions during event and battle scenes.
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Mid-February launch targeted for ZaciSa’s Last Stand
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
ZaciSa’s Last Stand could launch on the Wii U eShop by mid-February. As of now, that’s the release window creator Greg Wiggleton is targeting.
Wiggleton wrote on Twitter yesterday that ZaciSa’s Last Stand will be submitted to Nintendo by the weekend. Assuming all goes well, we’ll hopefully see it next month.
I'll be submitting my game to Nintendo by this weekend, hopefully ZaciSa's Last Stand will be out by mid Feb.
— Greg Wiggleton (@GregWiggleton) January 6, 2014
Thanks to Jake for the tip.
Bravely Default getting more DLC bosses in Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Square Enix continues to support the Japanese release of Bravely Default: For the Sequel with downloadable bosses.
Next up is “Leviathan”, who will be distributed between January 7 and January 9. Players are recommended to be at level 80 before facing him.
Lucifer will follow on January 10 and will be available until January 16. Before battling Lucifer, it’d be best to be at level 70 or higher.