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3DS

This week’s Famitsu scores are as follows:

Lost Heroes 2 (3DS) – 8/8/7/7
Dragon Ball Xenoverse (PS4/PS3/XBO/360) – 7/8/8/7
Xtype+ (Wii U) – 7/6/8/7
Color Zen (3DS) – 7/7/8/6
Hazumi (3DS) – 7/7/7/7
6×1?Unlimited? (3DS) – 7/6/7/7
Zomgeri Panic Nightmare (3DS) – 7/6/7/6
Shinjuku Dungeon (3DS) – 7/6/7/6
Sangoku Stories Ten (3DS) – 6/6/7/6

Certain GameStop stores are starting to receive some demo cards for the upcoming Code Name: S.T.E.A.M. in anticipation of an unannounced distribution event. The download will take up 1871 Blocks of system memory. No word as to how GameStop stores are going to distribute the demo yet, as the demo information surfaced courtesy of some dumpster diving, but we suspect it will be quite soon given the March release date.

via

Thanks to Jake for the tip.

Putting the footage after the break again due to Twitch auto-play.

Kenka Bancho 6: Soul & Blood came out in Japan on January 15. In its first week, the game sold just 24,000 copies. Media Create says that it sold through only 45.07 percent of its initial shipment.

Kenka Bancho has mainly been a PlayStation franchise. The last numbered release, Kenka Bancho 5, sold 59,000 copies (60.75 percent sell-through) during its first week in January 2011. Not only were initial sales halved with Kenka Bancho 6, but the sell-through rate was lower as well.

The decline of Kenka Bancho sales has been in effect for quite some time. Kenka Bancho 4 sold 72,000 units in its first week. Since then, the franchise has continued to see lower and lower sales.

Media Create offers some insight into Kenka Bancho’s decline. The main reason seems to be that as the series is extended by new installments, the age demographic of buyers increase as well, causing the scale to narrow. The sales scale therefore has a tendency to get reduced. It’s also possible that many fans of the series refrained from changing their hardware.


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