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Platforms

Several new titles are coming to the Japanese eShop next week. Here’s a look at the upcoming digital downloads:

Wii U Download

Chariot (1,499 yen)

Wii Download for Wii U

Sin & Punishment 2 (2,700 yen)

Wii U Virtual Console

Mega Man Battle Network 4: Red Sun (GBA, 702 yen)
Mega Man Battle Network 4: Blue Moon (GBA, 702 yen)

3DS Download

Samurai Defender (400 yen)
Zombie Panic in Wonderland DX (600 yen)
Puzzlebox Setup (400 yen)

All of the games above are due out on March 25.

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It’s anybody’s guess as to when we’ll be seeing the Nintendo NX. It could be next year. There’s a good chance that it will be later than that.

Still, that hasn’t stopped EB Games Australia from jumping the gun with in-store pre-orders. I have no clue why anyone would plop down a reservation right now, but it is what it is!

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Dragon Ball Z: Extreme Butoden is launching in Japan on June 11, the latest issue of V Jump confirms. V Jump shares other updates pertaining to the game too.

By pre-ordering Dragon Ball Z: Extreme Butoden, fans will receive Gold Frieza as a playable character as well as Super Saiyan 4 Vegeta if they have a save data for Dragon Ball Heroes: Ultimate Mission 2. Bandai Namco is also giving out a code to play Dragon Ball Z: Super Butoden 2, a Dragon Ball Heroes Revival of F Goku card, and a Golden Frieza Dragon Ball Discross disc.

Last but not least, a demo code will be included in next month’s issue of V Jump. The demo will let 3DS users play as Goku, Gohan, Vegeta and Majin Buu. Save data – including your power level – can be transferred to the final game, and a playable Revival of F Goku character will be unlocked.

Source

Thanks to Jake for the tip.

More:

A full trailer for Warlocks has been released today, which you can find above. The game’s developer has also confirmed a Q3 2015 launch on Wii U. When we have a more specific date, we’ll be sure to let you know!

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Jackbox Games has dabbled with various platforms over the years, but the company has never supported Wii U. In an interview with Destructoid, CEO Mike Bilder explained why.

Bilder noted that Jackbox’s lack of Wii U support comes down to production resources and market size. However, he did also say that the team “may support” Nintendo’s console in the future.

Below are Bilder’s full comments:

We’re a small team and we’ve done the development for all of our platforms in-house and we’ve self-published all of our recent games. We like the Wii U and may support it in the future but our recent lack of support is really a function of production resources, as well as market size. Amazon, Ouya, and others have been easy platforms to get to because of our technology.

We really feel the type of games we make – party games – are uniquely suited for this recent generation of set-top-boxes that feature games. Consumers of those boxes aren’t looking for AAA console quality games. If they are, they likely already have a console. But, some awesome, affordable party games (our games) that you can easily fire up on your TV seem like a perfect fit for that audience.

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