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Platforms

We have a few life-to-date sales figures for Wii U and 3DS titles, which you can find below. Remember, these numbers apply to the US only.

Donkey Kong Country: Tropical Freeze – 258,000
Bravely Default – 258,000
Yoshi’s New Island – 256,000
Kirby Triple Deluxe – 138,000

Source

The Legend of Zelda: Skyward Sword

One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.

This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.

Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”

A few months ago, SEGA said that Sonic Boom wouldn’t be coming to Japan. Those plans have since changed.

The latest Famitsu leaks reveal that Sonic Boom is indeed heading to Japan… as “Sonic Toon”. Both versions – Wii U and 3DS – will be available sometime this winter.

Atlus has given Shin Megami Tensei IV a major discount on the North American 3DS eShop. It’s currently available for just $25 – a great sale considering the original $50 price tag. The discount will last through June 30.

Thanks to Jake for the tip.

Final Fantasy Explorers

This week’s issue of Famitsu has a followup report on Final Fantasy Explorers. You’ll find the latest information from the magazine below.

– More jobs confirmed
– Can play as the Dragon Knight, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard
– Assign a maximum of eight abilities to each button for use in battle
– Famitsu describes Final Fantasy Explorers as a “lite” version of Final Fantasy XIV or Final Fantasy XI
– Character positioning is important
– Square Enix is including an ability chaining system
– Once mastered, job-specific abilities can be used within other jobs
– Ability costs vary depending on which job a give character currently has
– Ex: Black Mage will have black magic costs halved
– Takes place on an island with various locations
– Can walk to all of its adjoining lands
– Can befriend monsters when you defeat them
– A monster training element is being included
– Since you have four max player slots, you can fill the remaining slots with monsters
– Ex: 2 human players and 2 monster players
– Said to last between 100-200 hours
– Square-Enix is said to be developing the game with intention of expanding it into a proper action-RPG sub-series for Final Fantasy
– Local and online co-op is supported

Source

It’s been a long wait for Armillo, but the game is almost ready for release. It may only be a couple of weeks away – at least in Europe – based on a new listing on the eShop.

If the Wii U eShop is correct, Armillo will launch in Europe on July 3. One would also think that the North American launch would take place at around the same time.

Source


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