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Not all levels in Super Mario Odyssey will be automatically accessible. In Treehouse footage shown today, it was mentioned that each Kingdom has secret levels requiring certain outfits. The Mario Maker costume shown above is one example.


Monster Hunter XX may end up being a Japanese-only title – at least for the time being. GameSpot got in touch with the company directly to ask about any plans for a western release. Unfortunately, Capcom said it has no plans to localize the game. If that ever changes, we’ll definitely let you know.

Monster Hunter XX originally came out on 3DS last year. If you’re interested in the upcoming Switch release though, importing could be an option for some as the system is region-free.


Update: Bumped to the top. It’s now over – we have almost everything below.

Yoshiaki Koizumi, the producer of Super Mario Odyssey, has just started a special AMA on Reddit. He’ll surely be inundated with questions, but you can nonetheless try your luck at having your question answered.

The AMA can be found here. We’ll add in any interesting responses throughout the hour-long session below.

Of all the things Mario can take control of in Odyssey, which is your favourite?


Is Koichi Hayashida involved in the development of Mario Odyssey?

Yes, he is!

How did you come up with the mechanic of Mario possessing enemies and objects?

So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that.

Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.

As a small follow-up to last night’s Salmon Run report, you can actually increase the difficulty beyond 100% and go all the way up to 200%. Once you’ve taken on a successful run in this mode, 5% of additional difficulty will be available in your game.


A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”