Mario & Sonic at the Sochi 2014 Olympic Winter Games – champion race footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create software sales (10/21 – 10/27) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Pokemon X / Y #
02./00. [PS3] Jikkyou Powerful Pro Baseball 2013
03./00. [PS3] BlazBlue: Chronophantasma #
04./02. [3DS] Monster Hunter 4 #
05./03. [PS3] Grand Theft Auto V
06./00. [PSP] Jikkyou Powerful Pro Baseball 2013
07./00. [PSV] Jikkyou Powerful Pro Baseball 2013
08./04. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
09./00. [PSP] Kamigami no Itazura #
10./00. [PSP] Diabolik Lovers: More, Blood #
11./10. [PSV] Dangan-Ronpa 1-2: Reload
12./00. [PS3] Samurai Warriors 2 with Xtreme Legends & Empires HD Version #
13./06. [PS3] FIFA 14 #
14./13. [3DS] Animal Crossing: New Leaf #
15./11. [3DS] Friend Collection: New Life #
16./08. [PS3] Soccer Tsuku: Pro Soccer Club!
17./09. [PS3] Tales of Symphonia Chronicles
18./00. [3DS] Sonic Lost World
19./17. [3DS] Disney Magic Castle: My Happy Life #
20./07. [PS3] Beyond: Two Souls
More: Japan, Media Create, sales
Mario 3D World devs on game’s engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 7 Comments
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.
Aonuma elaborates on the ideas Zelda Wii U will include from Wind Waker HD, benefits of developing multiple games at once
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 27 Comments
Wind Waker HD was used as a starting point of sorts for Zelda’s first original outing on Wii U. Series producer Eiji Aonuma has previously spoken about how the updated GameCube release was a way for the development team to get its feet wet in terms of creating Zelda games for Nintendo’s latest console. Additionally, the two are connected in the sense that elements used in Wind Waker HD will be brought over to the brand new Wii U title.
Aonuma discussed this further with GamesTM this month. While speaking with the magazine, he said Wind Waker HD’s GamePad interface and motion control aiming will be included in Zelda Wii U. He also mentioned a desire “to bring the experience of being able to explore the Great Sea however you want to locations other than the sea.”
Aonuma said: