Nintendo artists on making images for Zelda: Breath of the Wild, bow importance
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 2 Comments
We’ll be seeing The Legend of Zelda: Art & Artifacts in English next February. However, in Japan, it came out last month as Hyrule Graphics.
Much of the book features various images from the Zelda games, ranging from character concept art to official illustrations. Towards the end though, there’s an interview with several Nintendo artists who have worked on the games – starting with the original up through Breath of the Wild.
The Breath of the Wild segment isn’t too long, but we went ahead and translated it since the section was interesting enough. It reveals Takumi Wada, who last contributed to Skyward Sword, as the person leading the way on drawing artwork, and Satoru Takizawa as the art director. There’s some talk about how important the bow is as well, with producer Eiji Aonuma stressing this early on in development. We also get a bit of a look at some variations that were drawn of the art where Link is shooting an arrow.
Head past the break for our full translation.
A look at Paper Mario: Color Splash’s world map
Posted on 8 years ago by Brian(@NE_Brian) in Images, Wii U | 1 Comment
You might be surprised to hear that Paper Mario: Color Splash has a fairly extensive map. Judging by an image of it which has surfaced online, there will be plenty of levels to explore and places to visit.
The map doesn’t reveal anything overly spoilerish, but to be on the safe side, we’ve placed it after the break.
Minecraft: Wii U Edition – October 2016 update trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Next Tuesday, Minecraft: Wii U Edition will be receiving the Chinese Mythology Mash-Up Pack. On top of that, a new update is coming on the same day, which will bring about some new features. Take a look at what’s in store through the video below.
Another round of Paper Mario: Color Splash concept art – characters, locations, more
Posted on 8 years ago by Brian(@NE_Brian) in Images, Wii U | 1 Comment
Following the initial batch of Paper Mario: Color Splash concept art that surfaced yesterday, we have more images, and significantly more this time around. The latest art shows a few more characters, but also locations and even elements like art style concepts. It’s all incredibly interesting to say the least.
Just like last time, we’re posting the gallery past the break. Some may consider some of the images to be spoilerish in nature.
Full North American Paper Mario: Color Splash site open
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The North American Paper Mario: Color Splash website was previously in a teaser state, but it’s now open in full. Head on over here to access it. Footage, screenshots, and game details are all present.
Paper Mario: Color Splash – Super Mario Bros. 3 stage footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 21 Comments
In one of its recent trailers, Nintendo showed that Paper Mario: Color Splash has a stage that’s practically straight out of Super Mario Bros. 3. View some footage of the level below.
Paper Mario: Color Splash character concept art
Posted on 8 years ago by Brian(@NE_Brian) in Images, Wii U | 5 Comments
There are a lot of neat little things in Paper Mario: Color Splash. For example, did you know that you can unlock concept art? That’s one of the game’s features, and some players have already unlocked some of the images, which are rather neat.
Since this falls into spoiler territory with the main villain, we’ve posted the gallery after the break to be safe. You’ve been warned!
Super Smash Bros. for Wii U maintenance taking place in a couple of days
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Nintendo has added Super Smash Bros. for Wii U to its maintenance schedule. All of the game’s network services will be impacted for two hours on Sunday (Monday for those in Europe).
The schedule is as follows:
– 6 PM PT (October 2) – 8 PM PT (October 2)
– 9 PM ET (October 2) – 11 PM ET (October 2)
– 2 AM in the UK (October 3) – 4 AM in the UK (October 3)
– 3 AM in Europe (October 3) – 5 AM in Europe (October 3)
FAST Racing NEO’s soundtrack is out now; pay what you want
Posted on 8 years ago by Matt(@OnePunchMaz) in News, Wii U | 0 comments
FAST Racing NEO was one of the most acclaimed indie games on Wii U in recent years, and a part of that was certainly its energetic soundtrack. If you can’t get enough of the game’s music, you can now buy the entire 80-minute soundtrack online at this link. The minimum price you’ll have to pay is 5$ – but if you want to support developer Shin’en Multimedia, you can pay more if you want to. The soundtrack is DRM free and available as both MP3 and FLAC files. If you’re undecided, you can listen to a 30 second preview of each track as well.
World to the West developer discusses connection to Teslagrad, NX and amiibo potential, release
Posted on 8 years ago by Jake in News, Wii U | 6 Comments
In a very lengthy interview with Miketendo 64, Rain Games’ member and art director Ole Ivar Rudi discussed a lot about the company’s upcoming game World to the West. We recommend reading the full interview if you’re interested, since Rudi goes into a lot of detail about what to expect from the game and the team’s goals, but there were some answers that deserve special mention.
For starters, Rudi stated that, while the game was targeting multiple platforms including the Wii U, it would not be coming to the 3DS due to technical limitations. Asked about the possibility of an NX version, he stated that “it will show up on additional platforms. Maybe even another Nintendo platform, but our lips are sealed though.” He also said that they would love to see amiibo support, but also couldn’t guarantee it due to negotiation.
Rudi also said that the game is planned for a Q1 release in 2017, although he noted that it was optimistic.
He also discussed the game’s plot, which centers around four heroes discovering a sinister plot that revolves around a long-gone ancient civilization, and how it is different from the company’s previous title, Teslagrad.
The main difference is that while Teslagrad was very focused on minimalism when it came to its direct storytelling- no dialog, no in-game text, everything had to be inferred from visuals alone. This served the theme of isolation and sort of mythic hero’s journey of Teslagrad well, we wanted it to feel like a story that took place in the past and was being told after the fact, and we think the silent approach helped achieve that. For World to the West we’ve opened up the gates considerably, though- it’s a lighter, more immediate kind of story with a lot of character interaction, so it made sense to have dialogue. It frees us up to flesh out the world a lot more!
The full interview is full of insight into development and the plot, including discussing the four main characters, how Rain Games was formed, and that the company plans to work on another game once World to the West enters the final stages of development. Definitely worth checking out!