More off-screen Shantae: Half-Genie Hero footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
GameXplain has posted more off-screen footage of Shantae: Half-Genie Hero from the game’s E3 build. Watch the gameplay below.
Aonuma – changes in Zelda: BotW were made based on negative Skyward Sword feedback
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 118 Comments
According to Zelda producer Eiji Aonuma, Breath of the Wild features changes that are based on the negative feedback Nintendo received from some fans who played Skyward Sword.
Aonuma told Polygon:
“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’
“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”
Aonuma added that the decision to create a much bigger world this time around was largely shaped by those fan responses. In this game, Nintendo wants there to be a lot of treasures and surprises for players to find.
Zelda was the most-tweeted about game at E3 2016
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 23 Comments
Twitter has proclaimed The Legend of Zelda: Breath of the Wild as the most-tweeted about game on the social-media site.
The upcoming NX and Wii U game experienced 573,000 tweets. That’s double the number of mentions of its nearest rival, Battlefield 1.
You can get a look at the full chart above.
Aonuma: Biggest Nintendo team ever working on Zelda: Breath of the Wild
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 20 Comments
It’s no secret that The Legend of Zelda: Breath of the Wild is a massive project. But its scope is so huge that Nintendo has its largest team ever working on the game.
That’s something producer Eiji Aonuma shared in an interview with GameSpot. He largely talked about that during the discussion, but also gave an interesting answer about seeing and doing everything in the game.
Head past the break for Aonuma’s comments. Definitely check out GameSpot’s piece here as well.
A little more Bloodstained: Ritual of the Night footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
GameSpot has posted another couple of minutes of footage from Bloodstained: Ritual of the Night. Check it out below.
Nintendo Treehouse: Live @ E3 2016 recording (day two)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
Missed any of the Nintendo Treehouse stream yesterday? No worries! Nintendo has now put up the full eight hours in its entirety. We’ve included it below.
LEGO Dimensions new content screenshots
Posted on 8 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Warner Bros. has sent out a bunch of screenshots showing the content on the way to LEGO Dimensions including Mission Impossible and more. We have them below.
Aonuma on Zelda: BotW – getting lost is fun, subtitle, coy on Link’s green tunic, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
IGN recently published an article about Zelda: Breath of the Wild which contains comments from producer Eiji Aonuma. Aonuma spoke about the world and how getting lost can be fun, rupees’ role, the subtitle, the special arrow shown in 2014, and Link’s green tunic.
We’ve rounded up Aonuma’s comments below. You can read IGN’s full piece here.
On how Nintendo approached the idea of filling such a large space…
“We talked a little bit about the idea of density, how dense to make this big world.” – Aonuma
– The team realized that filling the vast landscape with things to do and explore would be a lot of work
– As the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realized that their desire to see what’s ahead of the next horizon grew
– At the same time, the team realized some moments should be subtle as you explore
“We realized that it’s OK if there’s pocket of emptiness.” – Aonuma
Pokken Tournament maintenance happening again tomorrow
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Pokken Tournament will be experiencing another round of maintenance tomorrow. The game’s online services will be down for a couple of hours.
Here’s when it’s taking place:
– 10 PM PT – 12 AM PT
– 1 AM ET – 3 AM ET
– 6 AM in the UK – 8 AM in the UK
– 7 AM in Europe – 9 AM in Europe
More: Bandai Namco, Pokken Tournament
Paper Mario Color Splash interview discusses origin, RPG elements, future of series
Posted on 8 years ago by Jake in News, Wii U | 32 Comments
The folks at Gamexplain interviewed Paper Mario: Color Splash co-producer Risa Tabata about the game. You can watch the full interview below, but we’ve also highlighted some of the more notable bits of information.
-Idea for the game started formulating right after Sticker Star was released
-Based ideas around the Wii U
-Completing the story should be around 30 hours, but completing everything in the game would be much longer
-There will be control options to allow for using buttons rather than the touchscreen
-No special Miiverse functions (outside of regular sharing screenshots and posting)
-Not including RPG elements because the Mario and Luigi games already cover the RPG genre
-Defeating enemies will drop item that lets you increase your maximum paint capacity
-Open to making an HD remaster of a Paper Mario game if they hear enough demand
-Want to figure out different paper-based themes for making future games