A few more Smash Bros. tidbits from Sakurai – Smash Run length, music, tips, daily screenshot
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
We’ve translated a few, final tidbits about Super Smash Bros. for Wii U/3DS from director Masahiro Sakurai’s latest Famitsu column. These excerpts cover the Smash Run time, music, tips, and how Sakurai goes about handling the “pic of the day”.
As usual, you can find all of the responses below!
Media Create software sales (10/6 – 10/12) – Top 50
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Monster Hunter 4 Ultimate #
02./01. [3DS] Super Smash Bros. for Nintendo 3DS
03./03. [3DS] Yo-kai Watch 2: Ganso / Honke
04./02. [PS3] Kingdom Hearts HD II.5 ReMIX #
05./00. [PS4] FIFA 15 #
06./00. [PS3] FIFA 15 #
07./00. [PS4] Driveclub
08./05. [PSV] DanganRonpa: Another Episode
09./13. [3DS] Nazotoki Battle Tore! Densetsu no Makyuu o Fukkatsu Saseyo!
10./06. [PSV] The Legend Of Heroes: Sen no Kiseki II #
11./07. [PS3] The Legend Of Heroes: Sen no Kiseki II #
12./00. [PSV] FIFA 15
13./04. [3DS] Kinki no Magna
14./10. [PS3] Destiny
15./15. [3DS] Dragon Quest X Online
16./16. [WIU] Mario Kart 8
17./22. [3DS] Yo-kai Watch
18./09. [PSV] Ar Nosurge Plus: Ode to an Unborn Star #
19./23. [3DS] Yoshi’s New Island
20./11. [WIU] Fatal Frame: Oracle of the Sodden Raven
More: charts, Japan, Media Create, sales
Sonic Boom: Rise of Lyric screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 2 Comments
Sakurai on why Smash Bros. 3DS came out before the Wii U version, changes in Final Smashes, stage tidbit
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 16 Comments
Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. That was a bit of a surprise, as Sakurai only tends to write columns on a bi-weekly basis.
In any case, numerous topics about Super Smash Bros. for Wii U/3DS were once again discussed. Sakurai commented on why the 3DS version launched before the Wii U game as well as changes in Final Smashes. He also shared a tidbit about one of the unlockable stages in the 3DS version.
Head past the break for the full Q&A.
Pre-order Smash Bros. Wii U at Toys “R” Us, get a free Amiibo
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Toys “R” Us has a special pre-order bonus running for Super Smash Bros. Wii U. If you reserve the game, you’ll receive an Amiibo free of charge. The promotion is only valid online and while supplies last.
Wii U GamePad High Capacity Battery back in stock
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
The Wii U GamePad High Capacity Battery has returned to Nintendo’s online store. If interested, you can place an order here. The battery is priced at $32, though you’ll need to add a bit extra for tax and shipping.
Thanks to Jake for the tip.
Disney Infinity 2.0 “Walk It” accolades trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Fatal Frame: The Black Haired Shrine Maiden Ayane footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Video: Senran Kagura producer interview – would want Samus/Peach to appear, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 8 Comments
Marvelous published a new interview with Senran Kagura producer Kenichiro Takaki on its website. All of his responses can be found above.
If you don’t want to sit through the whole video, you can check out these interesting excerpts:
More: Kenichiro Takaki, marvelous, Senran Kagura
Bayonetta 2 character design highlighted in new PlatinumGames blog post
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s character design.
First, check out a few excerpts below:
After acquiring the Super Mirror 2, Bayonetta can become an Umbran Gekka, Policewoman, Schoolgirl… They’re what’d you’d call “unlockable costumes.”
The basic design process I went through for these costumes was to brainstorm with Hashimoto and think about what costumes the fans would like. Then, out of those, Kamiya, Hashimoto, and I each chose a costume of our liking.
For the first Bayonetta, Kamiya was the director, so he chose the P.E. Uniform.
For Bayonetta 2, Hashimoto was the director, and he chose the Umbran Gekka.
Kamiya admitted that he probably indulged himself a bit too much when he made his choices for the first Bayonetta, so he chose something with a bit more mass appeal for this game: the policewoman. Hashimoto chose the Umbran Gekka, and I chose the schoolgirl outfit.
The process taught us about each other’s individual preferences, which was fun.
And be sure to read the full thing here with lots of information (and extra clips).