Disney Interactive president believes Disney Infinity will become a $1 billion franchise
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Disney Interactive has high expectations of Disney Infinity going forward. President Jimmy Pitaro recently told Reuters, “We will be a billion-dollar franchise.” The next entry in the franchise, Disney Infinity 2.0, launches in September.
Aonuma wants to rethink/reconstruct puzzle-solving in Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
It’s sounding like there’s a lot that will be changed in The Legend of Zelda for Wii U. After all, the development team has been trying to rethink some of the series’ conventions.
One of Zelda Wii U’s changes seems to involve puzzles. Producer Eiji Aonuma, speaking with Kotaku, said, “I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Check out the following exchange between Kotaku and Aonuma:
More: Eiji Aonuma, top, Zelda Wii U
Miyamoto confirms co-op mode and two-screen cut-scenes for Star Fox Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 25 Comments
Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.
First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.
You can find all of Miyamoto’s comments below.
More: interview, Shigeru Miyamoto, Star Fox, top
Another couple of off-screen Super Smash Bros. for Wii U/3DS videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Reggie – Amiibo price talk, no Wii U price cut, won’t be force to release a new console soon, sales vs. PS4/Xbox One, lots more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
The Seattle Times has put up a massive interview with Nintendo of America president Reggie Fils-Aime. There’s quite a lot of important topics, so we’ve included a good part of the interview below. You can find The Seattle Times’ full article here.
More: Amiibo, interview, Reggie Fils-Aime, top
Takashi Tezuka talks more about Mario Maker’s origins – “inspired to bring the fun of Mario Paint into this course editor”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.
– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game
“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”
– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint
“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”
– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it
“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”
More: interview, Takashi Tezuka, top
Another round of Disney Infinity 2.0 footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Bandai Namco planning SF Dotabata Party!! for Wii U and 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 7 Comments
Bandai Namco is working on a new Wii U and 3DS game featuring characters created by Fujiko F. Fujio. “SF Dotabata Party!!” is heading to both of Nintendo’s platforms, the company announced today.
Not many details have been shared thus far. It seems to be a party game with mysterious items and shenanigans from Fujio’s iconic manga characters.
For those curious, the SF stands for “sukoshi fushigi,” which means a “little marvelous” and “dotabata” is another word for slapstick. A teaser produced by Bandai Namco shows silhouettes of several popular characters such as Doraemon, Perman, Esper Mami, Koromaru from Kiteretsu Daihyakka and more.
More: Bandai Namco, Japan, SF Dotabata Party!!
Bayonetta 1 runs at 60FPS on Wii U (not locked), is a port of the 360 version
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
60 & port of 360. RT @Grandsaber3: Will the wii U version of Bayonetta be 60 FPS and will it be a port of the Xbox 360 or PS3 Version?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
The latter. RT @hbjjbhgvg: Is the Wii U port of Bayo 1 locked at 60 fps, or does it fall like Xbox 360?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
More: Bayonetta, Hideki Kamiya, Platinum Games, top
Super Smash Bros. For Wii U Screenshot (06/13/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Videos, Wii U | 4 Comments
E3 might be all done and dusted for the year but Sakurai has one final image to round out the week for us:
This is quite a line-up of characters for the gaming world. I mean, it’s amazing enough that Mario can fight Pikachu. I hope you enjoy this truly unique celebration!!