Yuji Naka wants to make Ivy the Kiwi? and Rodea: The Sky Soldier sequels
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 4 Comments
Yuji Naka has created a few titles at Prope, including Ivy the Kiwi? and Rodea: The Sky Soldier. Both have been standalone games, but that doesn’t mean Naka isn’t interested in making sequels – quite the opposite actually.
Speaking with Hardcore Gamer, Naka expressed interest in returning to Ivy the Kiwi? if given the opportunity. The same also goes for Rodea. At the same time, he’s also thinking about completely new ideas.
Naka said:
“Ivy the Kiwi and Rodea are two titles that have a special part in my heart, so I would love to try creating sequels if I am given the opportunity. I constantly have ideas for new titles. Though I cannot say them here, please look forward to the day I can show them to the public.”
Naka further expressed interest in revisiting Rodea when asked if he’d like to see a comic series based on the game:
“If I am given the opportunity, I would love to have Rodea as a comic book series. I also personally want to see more of Rodea’s adventures.”
Sonic the Hedgehog 1 and 2 will be removed from the Wii Virtual Console
Posted on 9 years ago by Matt(@OnePunchMaz) in News, Wii | 17 Comments
Famitsu has revealed that SEGA will pull both Sonic the Hedgehog and Sonic the Hedgehog 2 from the Japanese Wii Virtual Console service tomorrow, October 30th. Again, this is the Wii Virtual Console, not the Wii U Virtual Console (because they aren’t available on the Wii U). If you want to own those two games for your Wii, today is basically your last chance. It is currently not known if the game will become unavailable in other regions as well.
More: SEGA, Sonic, Sonic the Hedgehog, Virtual Console
Lots of additional details about the cancelled Project H.A.M.M.E.R.
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii | 2 Comments
Liam Robertson dug deep into the development and troubles surrounding Project H.A.M.M.E.R. earlier this year.Today, Robertson published a new report that sheds even more light on the cancelled Wii game.
Here are a few highlights:
– Shigeru Miyamoto wasn’t happy that NST spent over $1 million on lavish CGI sequences which were ordered the game design was concrete and before the game’s reveal in 2006
– Mario vs. Donkey Kong 2: March of the Minis also featured cut-scenes from Silver Ant for a high sum of money
– This all caused the person in charge of budgetary concerns on both H.A.M.M.E.R. and Mario vs Donkey Kong 2 getting a slapped wrist from Miyamoto
– Miyamoto branded the investment in CGI “superfluous”
– This ended NST’s relationship with Silver Ant
– Katsuhiko Kanno was the person in charge at the game’s inception
– Kanno was apparently “difficult to work with”, “rude” and “uncooperative”
– Around this time, is is thought that a large number of NST staff left the company under their own volition
– Staff count at NST dropped from 50 to about half of that
– To steady the ship staff were moved onto the project from elsewhere in Nintendo’s North American network
– Metroid Prime level designer Jason Behr was brought on to bring things back on course
– Behr found himself singled out as a scapegoat for the game’s shortcomings
– Behr stayed on until around 2008, and would leave NST to join Monolith Productions
– Senior staff at NST finally spotted the friction between Kanno and his team
– He was removed from the project in 2007 and replaced by Masamichi Abe (Pikmin 1 and 2 director)
– Metroid Prime producer Kensuke Tanabe joined in a supervisory role towards the end of the project
– He didn’t have much of an impact, and only visited NST’s offices a handful of times
– Project H.A.M.M.E.R. would be re-tooled as Wii Crush, a casual title aimed at the Wii Sports audience
– Would have supported MotionPlus
– Project cancelled entirely in 2009
You can see the latest report on Project H.A.M.M.E.R. in its entirety below.
More: NST, Project H.AM.M.E.R., top
$25 off the Skylanders SuperChargers Starter Pack at Amazon, Best Buy
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 5 Comments
The Skylanders SuperChargers Starter Pack has been discounted over at Amazon and Best Buy. All versions are currently available for $25 off. You can order the game on Amazon here, or Best Buy here.
More: Amazon, Best Buy, sale, Skylanders Superchargers
Xenoblade Chronicles (Wii) available on Amazon
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Amazon, through a third-party seller, has Xenoblade Chronicles for Wii in stock. It can be purchased for $40 here.. It’s for UAE Saudi Arabia, Malaysia, and Singapore, but the game is in English and works with U.S. systems.
More: Amazon, Xenoblade Chronicles
Just Dance 2016, Just Dance: Disney Party 2 launch trailers
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Just Dance 2016 and Just Dance: Disney Party 2 are both now available in North America. Ubisoft has prepared some different launch trailers, which we’ve rounded up below.
Amazon: Save $15.75 on the Luigi Wiimote
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Amazon has significant savings on the Luigi Wii Remote Plus. The original asking price was $39.99, but the controller can be yours for only $24.24.
You can place an order for the Luigi Wii Remote Plus here. Note that it may take an extra 1-2 days to process.
PlatinumGames’ Scalebound started out as a Wii game
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 25 Comments
Microsoft is publishing Scalebound, a new Xbox One title from PlatinumGames. But as fate would have it, the project was originally imagined for Wii.
Director Hideki Kamiya recently spoke with GameSpot about his original ambition for Scalebound, which would have had players using the Wii remote to provide orders to dinosaurs rather than dragons. It also starred a little girl rather than the current protagonist Drew.
Kamiya said:
“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
More: Hideki Kamiya, interview, PlatinumGames, Scalebound, top
Smash Bros. Wii U vs. Smash Bros. Brawl – Pirate Ship stage comparison
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 2 Comments
A few hours ago, Nintendo brought out the latest batch of Smash Bros. DLC, including the return of the Pirate Ship stage. You can see how it compares in the Wii U game to its debut in Brawl below.
EDGE ranks the 100 greatest video games
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, GameCube, GBA, General Nintendo, News, Wii, Wii U | 328 Comments
EDGE recent put out a special issue featuring the 100 great video games of all time. The list is below, though the full magazine can be ordered here.
This is how EDGE says it determined its list:
“In compiling the list, we worked to simple criteria: all formats – console, PC, portable, coin-op, touchscreen – were eligible; we could include only a single entry from any series that features straight-up sequels; and each game had to stand up today rather than making the cut for reasons of nostalgia or historic significance.”
And here’s the full lineup:
100 – WarioWare Inc – GBA
99 – Spec Ops: The Line
98 – Papers, Please
97 – DriveClub
96 – Braid
95 – Super Hexagon
94 – Her Story
93 – Super Monkey Ball
92 – Final Fantasy XII
91 – Prince of Persia: The Sands of Time
90 – Katamari Damacy
89 – Animal Crossing: New Leaf
88 – Resogun
87 – Puzzle Bobble
86 – F-Zero GX
85 – The Sims 3
84 – R-Type Final
83 – Elite: Dangerous
82 – Bomberman
81 – Starcraft II
80 – Pac-Man Championship Edition
79 – BioShock
78 – CoD 4: Modern Warfare
77 – Puzzle & Dragons
76 – Tearaway