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Renegade Kid co-founder Jools Watsham has shared his own perspective with regard to working on Wii U.

Although Watsham noted on Twitter that he’s not a programmer, he did say, “from what I gather the Wii U is not more difficult to develop for than other platforms.” Simple enough!

Watsham’s tweet in full:


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Renegade Kid co-founder Jools Watsham has been tweeting up a storm about the studio’s upcoming FPS. Most of the bits pertain to controls, but there are a couple of other points addressed as well. We’ve rounded up Watsham’s relevant tweets below.


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Thanks to tchaten for the tip.

A few titles have been discounted on the Wii U eShop. There’s nothing too major, but here’s a roundup of the latest savings:

Ben 10 Omniverse – $19.95 (was $29.95) – permanent
Pac-Man and the Ghostly Adventures – $29.99 (was $39.99) – permanent
Rise of the Guardians: The Video Game – $19.95 (was $29.99) – permanent

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Eurogamer has put up an intriguing piece “from a respected third-party”, who shared his experience working with the console. The article covers Nintendo’s initial reveal to the developer up through the release of the company’s game.

Details rounded up from the post can be found below. I also highly suggest checking out the full thing right here.

Reveal

– Developer “worked on the hardware extensively and helped to produce one of the better third-party titles”
– Nintendo held a presentation, and said they wanted a console that is small like Wii and wouldn’t make noise
– This is so “mum wouldn’t mind having it in the living room”
– Point was raised in the meeting that the Wii U seemed significantly slower than the Xbox 360 in terms of raw CPU
– Nintendo dismissed it and said that the “low power consumption was more important to the overall design goals” and “other CPU features would improve the performance over the raw numbers”
– Devs communicated through emails after the reveal and the thought was “I like the new controller, but the CPU looks a bit underpowered”
– Some people started doing their own calculations to guess Wii U’s performance and some even built custom PC rigs with under-clocked CPUs to try and gauge performance of their code
– The thought was that it wouldn’t be powerful enough to run next-gen engines and could possibly struggle doing current-gen
– Despite their own tests, “management” decided to go ahead and make a game for Wii U

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Chances are that you won’t be seeing DLC in any of Shin’en’s games. That’s because, as the company said on Twitter recently, the team doesn’t “plan for DLC”. Instead, Shin’en prefers to “release a 100% complete game for a fair price.”

Shin’en’s comments in full are as follows:


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Jett Rocket II: The Wrath of Taikai’s first update isn’t too far off, Shin’en says. The developer wrote on Twitter yesterday that it’s only a matter of days before the patch goes live.

The message reads:


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Hero Bank trailer

Posted 10 years ago by in 3DS, Videos | 0 comments

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