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With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”

Aonuma told GenGAME:

The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.

Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!

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Grezzo, the developer behind The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Four Swords Anniversary Edition, has put up a couple of new job listings. One of the pages on the company’s website states, “Would you like to make a ‘legend’ with us?” That’s leading to speculation that Grezzo could be cooking up something with Zelda, though that’s far from confirmed.

Here’s how things are described by GameFAQs’ “sunny_red51”:

I think this is somewhat telling. They do use “Densetsu,” which means “Legend” and is the same word used in “The Legend of Zelda (Zeruda no Densetsu),” like you said. They could have used “story” or “tale” or “world” or any other concept, but they specifically used “legend.” Of course, “legend” (“densetsu”) could just be what they always use, so it could just be coincidence, too.

From the job descriptions, it looks like there are two different types of positions, for this particular project maybe, programmers and planners. Under each, they have positions that last at least six months and positions that last at least one year, with the possibilty for each to be extended. Under programmer, they list “character control, camera, UI support, map management, game progression management, etc.” (roughly translated). Under planner, they list “text supervision, script and data creation supervision, and level design supervision” (roughly translated). It does kind of sound like a Zelda game, but it might not be MM 3D. It looks like they made the Zelda Four Swords Anniversary Edition, too, so it could be something like that or something new altogether.

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This week’s expanded Japanese software sales are as follows:

01./00. [3DS] Persona Q: Shadow of the Labyrinth # (Atlus) {2014.06.05} (¥7.538) – 186.856 / NEW <80,64%>
02./01. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 73.051 / 398.943 (-78%)
03./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 33.380 / 1.054.257 (-9%)
04./00. [3DS] Card Fight!! Vanguard: Lock on Victory!! (FuRyu) {2014.06.05} (¥5.378) – 32.253 / NEW
05./05. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥8.208) – 19.941 / 83.003 (-27%)
06./02. [PS3] Mobile Suit Gundam: Side Stories # (Bandai Namco Games) {2014.05.29} (¥8.208) – 8.390 / 90.438 (-90%)
07./06. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥5.119) – 7.668 / 36.696 (-37%)
08./00. [PS4] Wolfenstein: The New Order (Bethesda Softworks) {2014.06.05} (¥8.424) – 7.448 / NEW
09./00. [PS4] FIFA 14 # (Electronic Arts) {2014.02.22} (¥7.665) – 5.126 / 35.172
10./00. [360] Tsurugi no Machi no Ihoujin: Shiro no Oukyuu (Experience) {2014.06.05} (¥7.344) – 5.060 / NEW
11./10. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) – 4.938 / 388.927 (-19%)
12./17. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 4.699 / 2.331.642 (+7%)
13./00. [PS3] Rain (Sony Computer Entertainment) {2014.06.05} (¥2.376) – 4.536 / NEW
14./15. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.435 / 4.078.350 (-11%)
15./00. [PS3] Wolfenstein: The New Order (Bethesda Softworks) {2014.06.05} (¥7.344) – 4.341 / NEW
16./04. [PSV] Chou Megami Shinkou Noire: Gekishin Black Heart # (Compile Heart) {2014.05.29} (¥7.344) – 4.249 / 32.646 (-85%)
17./21. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 4.112 / 3.289.221 (+10%)
18./07. [PS4] Infamous: Second Son
(Sony Computer Entertainment) {2014.05.22} (¥7.452) – 3.973 / 47.396 (-54%)
19./20. [3DS] Kirby Triple Deluxe
(Nintendo) {2014.01.11} (¥4.800) – 3.709 / 596.131 (-4%)
20./08. [PS3] The Idolmaster: One for All # (Bandai Namco Games) {2014.05.15} (¥8.208) – 3.598 / 106.391 (-48%)

Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.

Part 2 should be up tomorrow!


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Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:



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