In Japan, Namco Bandai has registered a new trademark for “Empire of Dreams”. The name was registered on October 29th and published in the database today.
Does Empire of Dreams sound familiar? It should if you’re a Klonoa fan. Namco released Klonoa: Empire of Dreams for the Game Boy Advance well over a decade ago. Could this filing be at all related?
System: Nintendo 3DS
Release Date: November 15th, 2013 (NA) – Q1 2014 (EU)
Developer: Tamsoft
Publisher: XSEED Games
Price (as of publication): $29.99 (NA)
Author: Austin
“Apparently, within 30 seconds of thinking about a possible game [producer Kenichiro Takaki] decided that one of the things people want to see the most in 3D are breasts.”
Without the existence of the 3DS eShop and a publisher like XSEED, North American audiences would probably never get to fully experience Senran Kagura Burst!. The anime-inspired (directly, in fact: there’s an anime in existence of the same name without the “Burst!” tagline) brawler seems to be on the radar of a handful of folks who probably stumbled upon an eccentric screenshot or video thumbnail that proudly displayed the game’s fascination with large, round breasts. This, after all, is how I was first intrigued.
But another curiosity quickly follows exposure to the game’s aesthetic: Is it actually well-designed, or does its merit hinge solely upon its ability to assail you with large boobs?
It is, a touch regrettably for some, chiefly to do with the boobs.
Artist Chris Carlson has created a lovely chalk drawing for the launch of The Legend of Zelda: A Link Between Worlds. Fans can check out the piece at the Nintendo World Store in New York City. Here’s a look at the finished art:
Epic, legendary and amazing! Check out @chriscarlsonart's finished chalk drawing from #LinkBetweenWorlds! pic.twitter.com/Xk4uPiHHRU
— Nintendo World Store (@Nintendo_World) November 22, 2013
With less than a week remaining, Wii U has been added in as an official stretch goal for The Girl and the Robot’s Kickstarter. The campaign needs to hit $25,000 CAD in order to ensure a release on Nintendo’s console. That goal must be reached by November 28.
You can find the official Kickstarter page here.
Hideki Kamiya wants the original Bayonetta on Wii U. This is something he’s said previously, but his interest was reiterated on Twitter earlier today.
It seems that the only potential roadblock would be Nintendo. Kamiya said it’s up to the company to decide if Bayonetta 1 will make its way to Wii U.
Kamiya’s tweet in full states:
As I've told u before, we want to release Bayo1 for WiiU, but that's what Ninty decides. So ask Ninty.
— ???? Hideki Kamiya (@PG_kamiya) November 21, 2013
This was serious — we all have a deep love for the platform, and that type of money would allow us to hire someone full time to ‘down-port’ the game. Of course, it would be a hefty task and there would be significant differences — fewer enemies, effects and animation frames due to memory limitations — though I think we could adjust and make something incredibly special with ‘Super Hyper Light Drifter’ regardless. It’s a dream goal to put it up on my favorite console of all, and I hope to accomplish that dream sooner than later. Maybe once we release the game we will have the opportunity to accomplish this.
– Hyper Light Drifter creator Alex Preston
Alex spoke with RedBull Gaming about plenty of other things, particularly mentioning the potential inclusion of an area of the game that uses Mode7-like traversal– a ‘fun vehicle section’ as he calls it. Plenty of things to be excited about here!