Chimpuzzle Pro is a new game from indie developer CW-Games. The “jungle-Tetris”, containing 20 original levels, is expected to hit the Wii U eShop in February.
A little more footage from the Wii U update. Showing skipping and speeding through videos (L/R buttons), PDF compatibility in the browser, trying more loading (retail game, app, downloadable game).
Nintendo has shared the full patch notes of additions/improvements made with the Wii U’s latest update, version 4.0.0. The big highlights are being able to display Wii content on the GamePad, addition of the Friend List icon to the Wii U Menu, updates to Wii U Chat and the Internet browser, and more.
Here’s the full rundown:
There unfortunately wasn’t a whole lot that I could show here. The big part of the update is off-TV play for Wii games, though I can’t get direct feed of that.
You can get a look at a few tiny changes to the eShop/Miiverse, and the new screenshot feature which allows you to post to social networks. I also did a very short entering/exiting a VC game to show the loading time.
Update: A quick overview of new features:
-USB Keyboard
-Wii Off TV Play (still requires Wiimotes)
-Surround Sound support for Wii games (Dolby Pro Logic II)
-Access Friend’s List from Wii U menu directly
-Upload screens taken when pausing the game directly to blogs and forums using the browser.
-Option to receive automatically downloaded software from Nintendo.
-Wii U Chat via headset connected to the Game Pad
-View PDFs on the Browser.
A new Wii U update is now available for download. It should be up around the world – North America, Europe, and Japan.
It seems like the update is a rather large download (648 MB), so we’re not quite sure what it does just yet. We’ll keep this post up-to-date with details.
During the earlier days of its development, Watch_Dogs possessed a different title.
At the Eurogamer Expo, Ubisoft Montreal creative director Jonathan Morin confirmed the game’s original title: “Nexus”. A logo had been created for the name, which is present in the final version.
Morin said:
“It’s been a really long time for me and quite a few other people who worked on Watch Dogs since the beginning. It’s almost a generation so it’s unbelievably long. And when you’re doing a project for so long there’s a lot of different layers that get created. For example when we started the project we were called Nexus. We built a logo for it inspired by a logo that means connectivity and in the middle we created a little gap to emphasize the hacking part, exploiting the connectivity.”
“So as you can see we didn’t really deviate that much in five years from that direction. As the game evolved as the game that you know today known as Watch Dogs a lot of stuff happened and this logo ended up here. We kept it and put it into Aiden’s mask to signify what he’s using as a signature gameplay tool. There’s a lot of stuff like that in Watch Dogs, a lot of things that we built early on and decided to keep for later.