System: Nintendo 3DS (and 2DS, I guess)
Release Date: August 11, 2013
Developer: AlphaDream
Publisher: Nintendo
Author: Patrick
Dream Team begins with Mario and Luigi off to enjoy a much-needed vacation at the sunny Pi’illo Island and this sets the tone for the rest of the game. It’s a refreshingly relaxed experience with a forgiving difficulty level, and chill bossa nova music courtesy of Yoko Shinomura. However, it’s also a bit too relaxed for its own good, as poor pacing and overbearing tutorials threaten to bring the adventure to a halt. Make no mistake – the latest in the Mario & Luigi series is still as fun as its predecessors, but it takes a lot of patience to get to the charming and creative parts.
Circle Entertainment’s next 3DS eShop game is “Brunch Panic”. The game doesn’t have a North American or European release date just yet (currently in lotcheck), but it is coming out in Japan next week.
Circle Entertainment was kind enough to share a few Brunch Panic screenshots and details with us. All of that content can be found below.
– Story is about Bonnie, a young bright-eyed girl with a talent for cooking and a love of travel and adventure
– On one of her birthdays, Bonnie’s grandfather gave her with a gift that combined her two passions: a brunch truck
– Bonnie’s dream adventure begins, traveling all over the world with one brunch spot at a time
– Help Bonnie cook her brunch specials and meet interesting people around the world
– Easy to play food-making dash game
– 50 levels
– Storyline style tutorials
– Diverse food creation and interesting levels challenging your speed and accuracy
– Meet interesting people and travel to distant cities
– Cook up some brunch
Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Zelda II: The Adventure of Link and Super Castlevania IV will be out on September 11. Pricing is set at 500 yen and 800 yen respectively.
StreetPass Mii Plaza has been updated in North America. It’s the same download that Europe and Japan received yesterday. It’s nothing too major – it mainly fixes a few issues.
News has come out over the past few weeks that The Wonderful 101 was originally imagined as a Nintendo all-star game. Characters from the company’s stable of franchises would have joined together in a brand new adventure.
Ultimately, that idea wasn’t meant to be. But if it had released as originally intended, The Wonderful 101 director Hideki Kamiya believes it would have been quite a different title.
“Considering the wide range of backgrounds of different Nintendo characters, I imagine [if we’d continued] down that route it could have had some of the edge taken off of it. Not to say that it wouldn’t have come together in the form it is now … being this sort of bright pop design, but it’s actually quite serious, in terms of being an action game. If we had pursued Nintendo characters, I imagine it would have skewed more casually.”
“Since Nintendo characters are so famous and widely known around the world. I had these dreams of becoming very well-known amongst the most famous designers as well, such as Mr. Miyamoto.”