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Theatrhythm Final Fantasy: Curtain Call doesn’t just allow for touchscreen-based controls. Players will have a second option at their disposal: physical controls.

All of Curtain Call’s menus and game modes are playable with buttons. When going through a song in Battle Music Stages and Event Music Stages, you’ll use the A or B buttons. In Field Music Stages, the Circle Pad must be moved slightly up and down to match what’s appearing on screen. The d-pad is required when directional cues appear.

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The Inner World hasn’t been confirmed for Wii U, but a representative from Headup Games has said that the title “would be a great fit” on the system.

BeefJack was told the following when asked whether The Inner World could head to the Wii U in the future:

“You’re right, Inner World would be a great fit for Nintendo’s Wii U, it even would look good in a boxed version there.”

“We are evaluating further platforms at the moment and then [we’ll] decide whether to port The Inner World to a console or not.”

Headup is currently busy finishing up the iOS version of The Inner World. Until that’s done, the team can’t truly begin to consider other versions.

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Media Create data indicates that Monster Hunter 4 sold 1,715,060 copies in its first week at Japanese retail. The game’s success cannot be overstated, especially with a sell-through rate of 91.96%.

Yet even with Media Create’s data, it doesn’t tell the full story. Monster Hunter 4 has experienced the best debut in series history.

Monster Hunter Portable 3rd was the previous record holder with 1.951 million copies sold in five days. But if you take into account the game’s retail sales, 155,000 copies sold through download cards, and another 100,000 units sold directly on the eShop, that brings Monster Hunter 4’s total sales to around 1.97 million. It’s even more impressive considering this figure accounts for just two days of sales.

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La-Mulana is getting a sequel. Nigoro revealed the news on its blog today, but didn’t share much in the way of details.

The company said:

To tell the truth, this project launched when we began to develop WiiWare version’s LA-MULANA.

Before we set up NIGORO, we originally had an idea that making a game is such a tough work, so we wouldn’t last unless we publish another gameusing same system and replaced data.

LA-MULANA2 was born on that idea, and I would have to say “New scenario on LA-MULANA system”.

This is a sequel to LA-MULANA that we were saying it was impossible.

You might think “Can you make the continuation of that story?” or “Is there few idea for the ruins game?”

So, I said this project had simultaneously started with LA-MULANA four years ago.

We will give away new information little by little. In the meantime, how about finding underplots of LA-MULANA2 that are scattered in LA-MULANA?

Interestingly, there is a playable demo at the Tokyo Game Show which allows players to walk around in a field. After TGS, development will be started “from zero”.

It isn’t clear if La-Mulana 2 will head to Nintendo platforms at this time. But given how the original game hit WiiWare, hopefully the sequel has a chance of coming to the Wii U eShop.

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