After a pretty long wait, Jupiter finally brought Picross e to the North American 3DS eShop last month. But the company isn’t stopping there: its sequel is also on the way.
A listing on the eShop confirms Jupiter’s plans to put out Picross e2 on the North American store. The game’s release date and price are listed as “TBA”, but we now know for sure that it’s coming. I imagine that Picross e3, which launched in Japan last week, will eventually make its way over as well.
Ittle Dew is out today on PC, but Nintendo gamers will likely be more interested in the now-confirmed Wii U version. The game will be available on the eShop later this year.
Ittle Dew may very well resonate with Zelda fans. Both feature adventure gameplay, dungeons, and puzzles. If you haven’t heard of Ittle Dew, watch the trailer above for a taste of the title.
Cho-Aniki. Yup.
Episode 48 sees the gang discussing all of their gaming for the week, including some talk about the art of game design relating to Fallout 3, the phallic eroticism of Cho-Aniki, and the grating sounds of Luke’s voice from Professor Layton. Listener questions and news make their return, and our wrapping-up discussion is about genres that we thought were under-represented last generation.
This Week’s Podcast Crew: THE CREW (austin jack and laura)
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There may be some hope for a European release of Professor Layton vs. Ace Attorney.
Speaking at the Japan Expo in France yesterday, when asked if the 3DS game will be heading to the European markets, Level-5 CEO Akihiro Hino noted:
“Something’s in the works, but I can’t talk about it today. Please be patient.”
Level-5 published Professor Layton vs. Ace Attorney in Japan, so they’d likely have control when it comes to releasing the title overseas. Nintendo president Satoru Iwata has said that Nintendo is interested in helping Japanese companies bring their games to the west – maybe Professor Layton vs. Ace Attorney could be one of them?
More development details on the Monolith Soft Kyoto team have emerged from CG World’s recent interview. You can find the latest batch of information below.
– Located near the famous local junction of Shijoukarasuma
– Staff members can look outside their windows to enjoy the summer festivities from the comfort of their office
– Most of Kyoto’s staffers are made up of artists
– Worked on Skyward Sword graphics in addition to Animal Crossing: New Leaf
– Laid-back atmosphere
– Director Yasuyuki Honne: “One of the big opportunities that put the appointed weekly hours into action came from the 2006 occupational safety and health act revision, which demanded a more thorough employee time management”
– Honne shares his beliefs that development styles which anticipate overtime work have already reached their limit
– Monolith Soft’s motto: “Zero overtime and creative work allowed”
– Monolith Kyoto still looking for new staffers
– Studio wants “people with the required skills of a CG artist, essential illustrative abilities and sense, along with great communicational skills”
– Studio stress that game development isn’t all about fun, but they would still like to have someone with a forward-looking attitude that can work in a lighthearted and fun manner
– Background designer Subaru Genbe used to work with Square Enix
– He joined Monolith Soft Kyoto last year
– Genbe has always been a fan of Monolith Soft and decided to change his job in order to be able to work with them and Nintendo
– “Playing and having fun is the most important part. It’s the key to bringing out the fun in graphics.”
– Those are the deep feelings they share at Nintendo, which he has learned since joining
– He has also learned to put his time to better use, thanks to the results of the appointed weekly hours
– “When the work starts to overflow, the leader immediately reviews the schedule accordingly. I spend my weekends on hobbies and polishing my skills using ZBrush at home.”
– Lenient schedule has given him free time to relax and brush up his abilities as a designer
– Object designer Rika Aoki worked with Nintendo on Animal Crossing: New Leaf
– “Not only have my skills grown as an artist, but I feel as if I’ve matured more as a person, as well. The appointed weekly hours allow me to work with a mental sense of stability.
– Aoki loves being able to visit crowded areas that are nearby, and enjoys walks in Kyoto’s shopping districts on weekends
– Over half of the studio’s members are from different areas outside the Kansai region
– They’ve nonetheless become tight-knit group who look forward to continue developing more titles for Nintendo while building the studio’s history, together, in their comfortable and productive environment.
Angry Birds creator Jaakko Iisalo has achieved great success, which could be contributed to Nintendo. Iisalo told EDGE this month that the Big N as well as Shigeru Miyamoto are two of his biggest influences.
He said:
“I’m still heavily inspired by the classic 8- and 16-bit era of gaming, though, Shigeru Miyamoto and Nintendo being biggest influences.”
I know what my answer would be…
This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.
Thanks very much. As stated above the topic for you guys this week is “Were any game genres underserved last generation?”.
Metroid will be releasing on the North American Wii U Virtual Console next week, according to a listing on Nintendo’s website. Though it’s tentative, the game could arrive on July 11. Pricing is set at $4.99.