Shigeru Miyamoto has weighed in a number of prominent topics, including always-online, the need to make creative games in the wake of more powerful systems, price comparisons of Wii U’s competitors, and the possible return of the toon-shading style introduced with The Legend of Zelda: The Wind Waker.
Head past the break for Miyamoto’s comments.
Reggie on dedication to indies, 3DS has hit its stride, origins of New Super Luigi U, more
Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.
For Reggie’s full comments, read on below.
Rayman Legends originally started out as a Wii U exclusive. But when the platformer launches later this summer, it will be coming to four different systems.
Ubisoft CEO Yves Guillemot explained to GamesBeat that the company was concerned about potentially poor sales on Wii U. Guillemot said, “we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough.” In order to make additional versions and improve the Wii U version, Ubisoft made the decision to push the game’s release back.
Nintendo is bringing back the 3DS launch game Steel Diver in the form of a free-to-play game.
Shigeru Miyamoto confirmed the news to IGN, and also revealed that multiplayer will be included. Platforms are unconfirmed at this time, however.
“There is something we’re doing with the Steel Diver idea that I think is going to open things up with that game… It’s going to be very fun. We’re exploring from a perspective of where we can take that from a multiplayer standpoint – it’s going to have this four-player battle mode that I think is going to be very interesting. It’s something that we’re hoping to be able to show relatively soon.”
The new free-to-play Steel Diver game could introduce a membership or micro-transaction type of free – nothing is decided currently. IGN reports that “Miyamoto stressed that his team was focused on balancing how a pricing model would affect the entertainment value of the final product, which ultimately would be available in a packaged form as well.”
The Wonderful 101 will not be a short game. Far from it, actually.
Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.