November 27: Digital Eclipse shared an update on Mighty Morphin Power Rangers: Rita’s Rewind, confirming that it’s seeing a slight delay on Nintendo Switch and online play will also be following later.
Mighty Morphin Power Rangers: Rita’s Rewind will initially launch on December 10. However, the Nintendo Switch version will now drop on December 19.
Aspyr has come through early with a launch trailer for Legacy of Kain: Soul Reaver 1 & 2 Remastered. In a few days, Nintendo Switch owners will be able to get their hands on this new package.
Here’s an overview of the release:
Today, it was announced that the Bandai Namco Studios-developed game Doronko Wanko is on the way to Nintendo Switch. It will be available in Spring 2025.
Doronko Wanko is a casual-yet-mischievous mess-making adventure title. You’ll be playing as a dog here while trying to make your master’s home as dirty as possible.
October 29: The Disney Dreamlight Valley Showcase was held today, and it included the reveal of The Storybook Vale Expansion Pass.
The DLC adds a bunch of content to the game. Players can look forward to a new main story, new friends including Merida from Disney and Pixar’s Brave, Flynn Rider from Disney’s Tangled, and Hades from Disney’s Hercules, three new biomes to explore, and a royal net tool. The first part of The Storybook Vale arrives on November 20, 2024 with the second wave bringing even more content.
The release date for Morkull Ragast’s Rage is now set. In a move we don’t typically see, the physical version is actually launching first today. The digital edition will follow on January 16, 2025.
The news about Morkull Ragast’s Rage was shared a little over a year ago. We knew it was slated for this year, but exact timing was previously unclear.
Nintendo and Acquire have shared concept art for Mario & Luigi: Brothership’s Connie, who initially had a human-like design.
We have a look at the concept art for the character above. Art director Hitomi Furuta said in an interview published today that the design changed once the team “settled on the motifs of outlets and electric plugs, and the ideas of an outlet-like face and a plug design that looks like a hat fit right into that world.”
As part of a new Nintendo interview, we’re able to get some insight into the early days of Mario & Luigi: Brothership’s development and how Acquire initially pursued an “edgier, more rugged Mario”.
Nintendo wasn’t quite on board with that idea. According to art director Hitomi Furuta, the company felt Acquire should go with a look that fans would resonate with. Producer Akira Otani said Nintendo “wanted Acquire to have their own unique style, we also wanted them to preserve what defines Mario.”
Below is the relevant discussion with Furuta, Otani, and director Haruyuki Ohashi:
Nintendo has opened up about finally bringing back the Mario & Luigi series with an original installment after nearly a decade, which happened with Brothership.
Producer Akira Otani revealed in a just-published interview that there were various discussions about continuing the franchise following Paper Jam, but “needed to aim for something new that would keep up with hardware advancements while maintaining the appeal of the classic Mario & Luigi games.” After not being able to accomplish this, Nintendo “thought it might not be possible to make any more games in the series and considered giving up.” But after reaching out to Acquire, things progressed from there and that led to Mario & Luigi: Brothership.
The Hundred Line: Last Defense Academy was just given a release date, news about a limited edition, and more.
The game launches on April 24, 2025. XSEED is now confirmed to be publishing, and plans to ship a limited edition. The limited edition includes an art book featuring work from fan-favorite artists Rui Komatsuzaki and Shimadoriru, a CD soundtrack with 10 songs from the game’s original score, an acrylic diorama featuring the main cast, a metal Last Defense Academy pin, a lenticular art card, a printed copy of an original The Hundred Line short novel, and 15 character art cards.
A new version 1.0.103.9 update just made it out for Another Crab’s Treasure, and it includes significant frame rate improvements for the Nintendo Switch version.
Aggro Crab says it improved the frame rate “in almost every circumstance.” The team also made “reductions in rendered geometry as well as shader and fog adjustments and optimized gameplay code.” Elsewhere players will find lots of bug fixes, balance adjustments, and more.
The full rundown is as follows: