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The Nintendo Treehouse Log updated this past week with entries for two big entries. Super Mario Odyssey and Xenoblade Chronicles 2 were both covered.

First, here’s an excerpt about the Snapshot Mode in Super Mario Odyssey:

This game’s all about the fun and excitement of travel, so it makes sense that the dev team created a tool to help you preserve those memories. After all, part of the fun of a journey is sharing photos of the big moments with your friends! But what really surprised me the first time I tried out Snapshot Mode was how robust its toolset was…

It utilizes the same Capture Button you’re used to on your Nintendo Switch, and it lets you share images in all the same ways that’re built into that system, too. But from there, it offers you a whole lot more. I’ve been messing around with Snapshot Mode a bunch since it first got added to the game. Over the next few posts I’ll be sharing a few of my favorite recent shots, and a bit of info about how I captured each one…

And an excerpt about the battle system in Xenoblade Chronicles 2:

To begin with, let’s discuss Blades. Blades are synthetic beings who wield different weapons full of tremendous power. Each Blade is born from what is called a Core Crystal. When a person touches a Blade’s Core Crystal, he or she will bond with that Blade and, as a result, be able to command that Blade in battle. A person who has bonded with a Blade is known as that Blade’s “Driver.”

Here we see a powerful and mysterious Blade, Pyra, alongside her Driver, Rex.
Drivers can bond with many different Blades, but can only command up to three in battle at a time. This is a big point at which strategy comes into play—once you’ve bonded with multiple Blades, which will you take into battle, and who will you start with? An indicator at the lower left of the game screen shows you who your current three Blades are; the top position represents the lead Blade, who always enters battle first.

Here we see Pyra in the first position, with Finch and Kogoku in the second and third positions respectively.
A small amount of time must pass before you can swap to one of your other two Blades. There are ways to shorten this amount of time by using Blades more frequently or completing quests, but there will always be a bit of a wait. And which Blade you choose to start battle with should always be part of your plans.

From there, though, battle strategy gets even more complex. Think of it like peeling an onion—there are lots of layers to go!

You can read Super Mario Odyssey’s full entry on the Nintendo Treehouse Log here. The one for Xenoblade Chronicles 2 is here.

Yesterday, Mario + Rabbids Kingdom Battle creative director Davide Soliani participated in a Reddit AMA. Fans were able to ask the developer all sorts of questions. Soliani touched on interest in making sequel, teased the upcoming DLC, confirmed that a new patch is coming this month, and more.

We’ve collected many of the relevant responses from the AMA below. You can read the full thing here.

We knew that Super Mario Odyssey would be getting a guide from Prima. It’ll come in both standard and collector’s edition flavor.

Amazon’s listing has since updated with a full overview of the guide. It confirms that the collector’s edition contains a hard cover with premium fishes. Some “exclusive content” is also teased.

Here’s the full rundown of the guide:

Thanks to the European Switch eShop, next week’s NeoGeo game on Switch has been confirmed. The King of Fighters series is expanding once more with The King of Fighters ’95.

Here’s an overview from the eShop listing:

The King of Fighters ’95 is a fighting game released by SNK in 1995. In addition to the character of popular work such as Fatal Fury and Art of Fighting in the sequel title of the previous work KOF ’94, Yagamian will participate as the rival of the main character Kyo Kusanagi. With the team edit function installed, it became possible to form a team with the player’s favorite character.

The King of Fighters ’95 is due out on October 12. Pricing is set at $7.99 / €6.99 / £6.29.

Source: Switch eShop

EA is finally back on Nintendo consoles with FIFA 18. But how exactly is the game from a technical standpoint on Switch? Digital Foundry investigated the game to find out.

The initial impression is that FIFA 18 on Switch has roots from last-gen versions of the game, but expands with new graphical features and gameplay tweaks. It’s sort of an in between release. The Switch version feels like it’s an extension of FIFA 17 instead of down-porting from FIFA 18 on other consoles.

Next Thursday, 10tons will be publishing Neon Chrome on Switch as a digital download. Take an early look at the game below with plenty of footage.

Natsume recently took some questions from fans about Harvest Moon: Light of Hope. The first portion of the company’s responses have now been posted.

For the first entry, Natsume talks about the story, number of bachelors / bachelorettes, heart / friendship events, and town development. Read up on the full comments below.

It’s been a busy day for Splatoon 2. After adding the Snapper Canal stage, Bamboozler 14 Mk I was just made available a short while ago as a new weapon. Get a look at some footage below.

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Fire Emblem Warriors’ North American site was in a teaser site not too long ago, but the full page has gone live. It’s available for viewing here.

The site covers everything you need to know about the game. It contains information about the playable characters, gameplay, amiibo support, and upcoming DLC. A couple of very short clips are located on the gameplay page as well.

A new Sonic sale has started on the North American eShops. Games in the series across Wii U and 3DS can be purchased at a significant discount.

Here’s the full lineup of included titles:

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