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This week brought us a first look at Europe’s special Metroid: Samus Returns Legacy Edition. It features all sorts of goodies, ranging from an art book to a steelbook modeled after the original Game Boy Color release.

We have another look at the Metroid: Samus Returns Legacy Edition packaging above. As for the general European boxart, that’s below.

Source: Nintendo PR

It was rumored a couple of years ago that MercurySteam attempted to pitch a Metroid game for Wii U and 3DS. Then in 2016, the studio denied that report. What makes things really interesting is that, last week, Nintendo and MercurySteam announced Metroid: Samus Returns for 3DS.

So what happened here? Liam Robertson, who reported on the rumor originally, shared his latest findings in a new video.

The Dangerous Kitchen will be putting out its new game De Mambo on the Switch eShop next Thursday. There’s lots of footage in the video below with an hour of gameplay.

Depending on which sales tracker you go with, Switch has now surpassed one million units sold in Japan. Media Create has it just under that amount for the week ending June 18, though it’s surely gone past that mark by now. Dengeki also officially says sales are over one million.

Switch took sixteen weeks to reach one million, according to Dengeki’s data. Sales for Wii and Wii U were at 1.85 million and 820,000 units respectively at the same point.

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Thanks to V Jump, we have a good look at FuRyu’s new 3DS RPG The Alliance Alive, a spiritual successor to The Legend of Legacy. View a bunch of footage below.

Yet another interview with Nintendo of America president Reggie Fils-Aime was posted today. This time, Waypoint published its own conversation with the executive. While the two sides were speaking, Reggie touched on Switch’s lineup and somewhat teased future announcements, Animal Crossing for mobile, why indies weren’t showcased at E3, shutting down AM2R, and more.

We’ve shared some of the comments from Reggie below. Waypoint has the full interview here.

USgamer was able to send out some questions to Ever Oasis director Koichi Ishii. Among the topics talked about include choosing 3DS over Switch, inspirations taken from working on the Mana series, and the game’s lack of multiplayer.

Read up on Ishii’s responses to these areas below. Find the full interview on USgamer here.

It’s been a long wait for NBA Playgrounds’ first update on Switch. The game is still missing key features on Nintendo’s platform such as online play. And unfortunately, we’re still without a definitive date for the update.

Saber Interactive Matthew Karch did at least offer up some comments as to why things have taken so long. He says that online play “has been functional for weeks” and he’s “at wits end”.

As for the holdup specifically, it sounds like Nintendo guidelines are getting in the way. Karch had this to say about the situation:

GameSpot has joined other outlets with its own interview with Monolith Soft co-founder and president Tetsuya Takahashi. The discussion features talk about Xenoblade Chronicles 2, including the game’s theme and how it’s a culmination of all Takahashi has done and wanted to do in the past with previous titles. Some general industry topics are tackled here as well, including interest in working on smaller projects in the future if there’s an opportunity.

Continue on below for some notable excerpts from the interview. Head on over to GameSpot for the full discussion.

An official video from Ubisoft gives us another look at Mario + Rabbids Kingdom Battle. Associate producer Christina Nava talks about the various ways to defeat enemies in the game below.


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