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Digital Foundry published an early technical analysis for Super Mario Odyssey based on the game’s appearance at E3. Things may change over the next few months leading up to release, but the new video offers a good idea as to what we can expect from the game.

The big thing for Super Mario Odyssey is that the game runs at a consistent 60 frames per second, for the most part. To manage that, Nintendo has implemented some interesting techniques.

Another round of data is in from this month’s NPD report. Along with the best-sellers on Switch and 3DS specifically for the month of May, we also have a list of the games that have sold the best in the U.S. so far this year. Continue on below for the full results.

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Level-5 president Akihiro Hino was asked about Switch support once again while speaking with Game Informer at E3 2017 last week. Here’s the exchange between the two:

How has work gone with the Nintendo kingdom recently, and are you excited about making games for the Switch?

Well, let’s just say the Nintendo kingdom, in recent years, has really sprung back with the Nintendo Switch, so I think it’s time to increase our foreign trade development department with the Nintendo kingdom.

We also heard from Hino a few days ago. In an interview with Eurogamer, he mentioned that Level-5 is trying to see if the Layton series could work on Switch, but the lack of a touchscreen when the system is docked is bringing about some challenges.

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Nintendo has updated its maintenance schedule once again. Splatoon will be undergoing maintenance later tonight, followed by overall downtime for Switch / Wii U / 3DS next week.

Here’s the full schedule:

Splatoon (all network services)

– 6 PM PT (June 20) – 7 PM PT (June 20)
– 9 PM ET (June 20) – 10 PM ET (June 20)
– 2 AM in the UK (June 21) – 3 AM in the UK (June 21)
– 3 AM in Europe (June 21) – 4 AM in Europe (June 21)

Switch / Wii U / 3DS (all network services – online play, rankings, etc.)

– 5 PM PT (June 26) – 8 PM PT (June 26)
– 8 PM ET (June 26) – 11 PM ET (June 26)
– 1 AM in the UK (June 27) – 4 AM in the UK (June 27)
– 2 AM in Europe (June 27) – 5 AM in Europe (June 27)

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Gust have published video that gives a nice preview of the Nights of Azure 2 soundtrack; give it a watch:

As a reminder, both of the game’s special editions also come with a copy of the soundtrack. Nights of Azure 2 will be released on the Switch in Japan on August 31st.

This week’s Famitsu review scores are as follows:

Radiant Historia: Perfect Chronology (3DS) – 9/8/8/8
Summer Lesson: Allison Snow Seven Days Garden (PS4) – 9/8/8/8
Tsumigui: Sen no Noroi, Sen no Inori for V (PSV) – 7/8/8/9
2Dark (PS4) – 8/8/6/8
Human Resource Machine (NSW) – 7/8/7/8
Osomatsu-san: The Game (PSV) – 8/7/8/7
Bridge Constructor (PS4) – 7/8/7/7
Asdivine Cross (3DS) – 7/7/7/6
Karumaruka Circle (PSV) – 7/7/6/7

The Switch 3.0 firmware update brought with it quite a few documented changes – and, as it turns out, at least one undocumented one.

After applying the update, the Pokken Tournament controller that was first released alongside Pokken Tournament on Wii U now works with the Switch. The controller was confirmed to be compatible with Pokken Tournament DX on Switch once it launches in September, but as it turns out, that compatibility extends to a lot more games than that. Early reports seem to indicate that the Switch recognizes the Pokken Tournament controller as a Pro Controller, meaning that it should be compatible with all games that support the Pro Controller.

Of course, it’s missing features like the capture and Home buttons and HD rumble, but the Pokken Tournament controller could nonetheless be a nice, cheap alternative to the Pro Controller.

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Once again, Pokemon Duel is getting a balance tomorrow that’ll bring some changes to a couple of figures. Here’s what’s changing:

Raikou:

  • Changed the effect of Nonstop
  • Added an effect to Thunderous Blow
  • Changed one Bite to Thunder 110 and increased its wheel piece size
  • Increased the wheel piece size of the other Bite
  • Decreased the miss wheel size for Bite.

Garchomp:

  • Changed the effect of Double Flight
  • Increased Dragon Rush’s power from 90 to 100 and increased its wheel piece size
  • Changed Dragon Claw to the new Fire Fang attack
  • Decreased Fire Fang’s miss wheel size

Zygarde:

  • Added new ability: Land’s Call
  • Increased Dragon Breath’s power from 100 to 110

Steelix

  • Changed Crunch 70 to the new Gyro Ball 100 attack and decreased its wheel piece size
  • Changed Explosion to the new Pull In attack, and decreased its wheel piece size
  • Changed Screech to Dig
  • Decreased Iron Tail’s power from 90 to 70

Voltorb

  • Changed Spark to Shock Blast 30
  • Increased wheel size for Explosion
  • Decreased wheel size for Tackle

Plusle

  • Changed the effect of Plus
  • Changed Spark 20 to Nuzzle 30
  • Changed Tackle 30 to Spark 20 and increased its wheel piece size
  • Decreased Spark’s miss wheel size

Minun

  • Changed the effect of Minus
  • Changed Tackle to Nuzzle

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We’ve got two pieces of Fire Emblem Heroes news for you today. First up, five orbs are being sent out as a token of apology to all players for the glitch in the Legion Grand Hero Battle that couldn’t be fixed.

Also, a series of new Arena quests are now live; they will also be available for the next two Arena seasons. The quests require you to win Arena matches at any difficulty to receive rewards.

Another update for Pokemon Shuffle is here. Firstly, a new Sinnoh Cap Pikachu special stage has begun and will run until June 27th. A Shiny Gyarados Costume Pikachu stage is also available now, but will be running til July 4th.

A repeat of an older Pokemon Safari is now live too and will have returning Pokemon: Shellder, Cloyster, Pidove, Tranquil, Unfezant, Shiny Magikarp and Shiny Gyarados. There will be 2 additions to this as well with Magikarp Costume Pikachu and Gyarados Costume Pikachu.

Lastly, there is a repeat run of Arceus, Thundurus Therian Forme and Gyarados. All of these will last until July 4th as well.

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