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The Greil Mercenaries are coming to Fire Emblem Heroes – the “World of Radiance” content update tomorrow will add Ike, Mist, Soren and Titania to the game. They will be available on a special Summoning Focus with increased appearance rates. In addition to that, new story chapters featuring them will also be added, as well as new quests. Check out the trailer below to get a sneak peek at their abilities:

System: Switch
Release date: April 25, 2017
Developer: SEGA / Sonic Team
Publisher SEGA


Puyo Puyo Tetris – a crossover of Puyo Puyo and Tetris – has been around in Japan since 2014, having released on just about every platform. With the Switch version as a Japanese launch title, it’s finally getting localized, albeit two months late. It goes without saying that Tetris is well known in the west with its release on every platform imaginable, though SEGA’s Puyo Puyo series is far less renowned internationally as it is in Japan. The last time a Puyo Puyo game saw an official international release was on GameCube in 2004.

Nintendo just launched a new section of the Splatoon 2 website. It now houses the “Squid Sisters Stories”, which intends to inform fans as to what happened between Callie and Marie following the final Splatfest.

Thus far we have the intro and prologue, posted below. More stories should be added to the site leading up to Splatoon 2’s launch. We’ll bring you those as they go live.

One of our researchers monitoring the Squid Sisters intercepted this top-secret report from the Inkling world.

Let’s see now… What? Just what in the world IS this?!

About nine months have passed since the final Splatfest.

More:

Pokemon GO’s Eggstravaganza was a busy time for players. During the special event, 87 million Eggs were hatched, Niantic announced today.

The Pokemon GO Eggstravaganza took place between April 13 and April 20. It offered a greater variety of Pokemon in 2 km Eggs, more Candy for every Egg hatched, and double XP.

Source

Mario Kart 8 had a slight frame rate bug on Wii U. It mostly ran at 60 FPS, but an unknown issue caused it to dip to 59 FPS during single frames. Many players were likely unaware of it, though some felt it was an issue nonetheless.

For Mario Kart 8 Deluxe, Nintendo addressed the situation entirely, and the racer is now at a silky smooth 60 frames per second. GameXplain takes a closer look below.

In a recent interview with ComedynGaming, Kaiji Tang shared some details about his experience being the voice for the Fire Emblem: Awakening character Owain and Fire Emblem: Fates character Odin. Many subjects are touched on in the interview, as the interview covers many of Kaiji Tang’s roles outside of Nintendo properties. We’ve collected the quotes relevant to his role in the Fire Emblem series below. Minor spoilers after the break for Fire Emblem: Fates.

On how Tang got his role in Fire Emblem, and any similarities he sees between him and his character:

“I got the role of Owain like any other actor! A studio was having auditions for the game, I popped in and boom! Some sword hand talk later, some bit about time travel and they deemed me memey enough to become the fervent voice of Owain. I love the guy because we’re both huge, huge nerds who aren’t ashamed to let their geek flag fly. If I had special attacks, I think I’d come up with some pretty edgy names for them too. I absolutely have a blast!”

New to Mario Kart 8 Deluxe are the Shine Thief and Bob-omb Blast modes. These are special variations of the traditional battle mode, which has returned for Mario Kart 8 Deluxe. Some new footage of these modes has arrived on YouTube. Check it out below.

Developer Lizardcube’s lead programmer, Omar Cornut, spoke at length about the history of Wonder Boy: The Dragon’s Trap in a recent interview with Siliconera. Several topics were discussed, such as the transition of going from fan to developer and what the team behind the game wanted to change in the remake of the title.

Omar on his history with the title and how the project got started:

I’ve been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.

In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.

A notable update for Super Mario Run is now live. Players on iOS and Android can download version 2.1.0.

In today’s update, Nintendo has added new buildings such as the 8-bit Bowser Statue. Game Center / Google Play achievements are in as well. Other additions include the ability to show your customized Mii character from Miitomo and finding friends with a Nintendo Account.

The full patch notes are as follows:

During an official stream earlier today, new direct-feed footage was shown of Minecraft: Nintendo Switch Edition. The full recording is below.


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