The Legend of Zelda: Breath of the Wild will have a dedicated section in its menu where users can change a few different settings in the game. Players can enable or disable amiibo support, modify different aspects of camera controls, change the jump button and positioning of the mini map, and more. The full look at the options is shown above,
thatgamecompany isn’t ruling out Switch for its next project. When asked if the upcoming title will be on Nintendo’s new system, the company wrote:
@Trockenlink It's a possibility. We haven't announced any platforms yet, but @thatnextgame will be multiplatform.
— thatgamecompany (@thatgamecompany) January 30, 2017
thatgamecompany last developed Journey, which launched in 2012. The studio said in 2013 that Wii U would be an “option” after its contract ended to produce three games with Sony. Since Switch is taking Wii U’s place, the new platform would make much more sense to support – if thatgamecompany ultimately decides to bring its project to a Nintendo console that is.
Thanks to Adimaza for the tip.
Nintendo has said that Fire Emblem Heroes will be out this week. Officially, the game is said to be launching on February 2. In the west though, it may actually be releasing sooner than that.
An email from a Nintendo customer support representative says that Fire Emblem Heroes arrives at 7 AM in Japan on February 2. If we start seeing the game around the rest of the world at roughly the same time, we could be getting it on Wednesday at 2 PM PT / 5 PM ET / 10 PM in the UK / 11 PM in Europe.
This Thursday both Bomberman ’94 and Gradius will arrive to the Wii U Virtual Console in Europe. Watch the official trailers from the Nintendo UK channel on YouTube below:
GameXplain has uploaded an interview with Shovel Knight’s devs Yacht Club Games. They talk about the new campaign, Specter of Torment, and their impressions on Switch. Watch the video below:
Last Friday, Nintendo partnered with the City Dads Group for an interactive “Build, Play, Share” workshop at the Los Angeles Public Library. The organization provides a means for dads “to bond with their children and fellow parents.”
Families and local teens were able to participate in building content at the workshop. Specifically, attendees learned about making virtual courses in Super Mario Maker for 3DS.
Here’s what happened at the event, as Nintendo describes:
“The ‘Build, Play, Share’ workshop invited people of all ages to the Los Angeles Public Library’s Central Library in downtown L.A. to work in teams to conceptualize and build their own courses in Super Mario Maker for Nintendo 3DS. Game-design experts from Nintendo were on hand to lend their expertise to attendees, while also providing tips and sparking course-building ideas. In addition to this event in Los Angeles, video assets will soon be available on the Play Nintendo website for other organizations to access so they can host their own ‘Build, Play, Share’ workshops.”
Representatives had this to say about the design workshop:
“With the recent national push for more STEM programs for children in schools, partnering with City Dads Group and the Los Angeles Public Library was a great opportunity to highlight the level-design capabilities of Super Mario Maker for Nintendo 3DS. This exciting event helped introduce a new playtime activity for the digital era that families can enjoy together.” – Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing
“City Dads Group was fortunate to collaborate with an amazing brand like Nintendo to host a game design workshop in the L.A. Public Library. The interactive event immersed dads and their little ones in winning experiences that are fun for the whole family.” – Lance Somerfeld, co-founder, City Dads Group.
Source: Nintendo PR