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Over on Amazon Japan, those who pre-order Pokemon Sun/Moon will be entitled to a microfiber pouch. The pouch given depends on the version you choose, but if you order both, the two different styles will be provided. Amazon’s listed measurement is 110mm x 190mm.

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In its latest issue, GamesMaster published an interview with two of Game Freak’s developers working on Pokemon Sun/Moon. Director Shigeru Ohmori and Junichi Masuda were both interviewed. Ohmori’s comments mainly reiterated what we heard in previous interviews, but many of Masuda’s comments were very interesting.

The Masuda interview was more about Pokemon in general. He talked about fan feedback, the process of making new creatures, plus voice acting and Pokemon cries. If that wasn’t enough, Masuda also dished on a couple of new online features being included in Sun/Moon.

Head past the break for a rundown of some of Masuda’s top comments.

Jeron Moore is leading the way on Zelda: Symphony of the Goddesses and Pokemon: Symphonic Evolutions as producer of both concerts. Zelda Informer managed to secure an interview with him, and asked several questions about the two shows.

During the interview, Moore was asked about how the music is selected for the Zelda and Pokemon concerts. He shared the following in response:

“Chad and I spend a lot of time listening to all the music and generally we have a good prerequisite knowledge of it. We have our own favorites and we kind of will work for the orchestra and what won’t, what will lend itself better for it. We also like to get the input from whoever we are working with. We worked very closely with Koji Kondo to establish what really even through today’s Zelda Symphony with Master Quest is still a very important part of that show. There is a reason it is still a core part of that show, because it was very carefully designed. The same goes for Pokemon Symphonic Evolutions. Junichi Masuda had a lot of feedback and thought some of our original choices were very interesting and was willing to hear what we wanted to do with it. When he did, he gave us the thumbs up. We try to make it a very collaborative process while also staying true to our passion for bringing to the table, the stage, the orchestra… what really sets us on fire and what gets us excited about the music and the game itself.”

If you’re interested in the full interview, you can listen to it in its entirety below.

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Over the past couple of weeks, Nintendo has been publishing new interviews about some of its classic games in celebration of the NES Classic Edition. A couple of these have started to receive official English translations, but one is still untouched: Super Mario Bros. 3. Since it was incredibly fascinating and arguably the most interesting interview out of the bunch thus far, we went ahead and produced our own translation.

Directors Shigeru Miyamoto and Takashi Tezuka participated in the interview, along with composer Koji Kondo. During the conversation, they opened up about how the game was originally planned with an overhead perspective, spoke about the different power-ups including Tanooki Suit’s origins, and touched on the music. Miyamoto also cleared up where the idea for Small Mario came from in the first Super Mario Bros.

Continue on below to read our translation in full.

A new month is here! We’ve just entered November, so that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Pokemon Sun, Pokemon Moon, or both

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The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.

Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.

Earlier today, Emily Rogers tweeted out some unconfirmed tidbits about the new Mario title for Switch. Nintendo showed a few seconds from the game during its announcement of the system last month.

According to Rogers, the project is “practically finished.” With that in mind, she believes it could be a launch title as opposed to Zelda: Breath of the Wild. The latter game could still make Switch’s launch window, though Mario “was much further along in development than anyone thinks.”

Here’s a roundup of Rogers’ tweets:

On Thursday, Mario’s Super Picross made it out on the European 3DS eShop as a New 3DS Virtual Console title. Take a look at some gameplay below.

Cartoon Network: Battle Crashers is out now in Europe, and it’s coming early next week in North America. 15 minutes of footage can be watched below.

Earlier today, Nintendo of America hosted a special 3DS Girls Gaming event at Lightbox in New York. Actress Laura Marano was on hand, and games including Mario Party: Star Rush, Super Mario Maker for 3DS, and Pokemon Sun/Moon were promoted. Find some photos and their relevant descriptions below.

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In this photo provided by Nintendo of America, fans gather at Lightbox in New York to see Laura Marano, actress and recording artist, to celebrate girls in gaming. Fans played games such as Mario Party: Star Rush on Nintendo 3DS. Nintendo inspires girls to play the way they want, whether they consider themselves adventurers, creators, heroes or athletes.


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