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In the latest episode of Nintendo Minute, Kit and Krysta return to take on the next part of Year Walk. You can watch today’s full video below.

Aksys Games and Spike Chunsoft have announced a final North American name for Zero Escape 3 in celebration of Halloween. Going forward, the game will be known as “Zero Time Dilemma”.

Aksys Games also passed along the following information, which recaps what was shared previously:

“Building on the success of its predecessors, Nine Hours, Nine Persons, Nine Doors, and Virtue’s Last Reward, series mastermind Kotaro Uchikoshi has pulled out all the stops to deliver the most compelling and mind shredding gaming experience ever seen on a handheld platform. Choice is your only method of salvation and your only means of escape. How much of your humanity will you sacrifice to earn your freedom? As a new age of ruin looms large on the horizon, you must make impossible decisions and weather unimaginable consequences as you straddle the line between absolution and damnation. Plan your escape. Releasing Summer 2016 for both retail and digital in North America and digital only in Europe.”

Zero Time Dilemma launches in summer 2016 as a retail and digital game in North America. In Europe, it will be digital only.

zero-escape-3

Source: Aksys Games PR

Tomorrow Corporation brought Human Resource Machine to the eShop yesterday. Check out some footage from the Wii U version below.

The 33rd Golden Joystick Awards were held at the indigO2 at London’s O2 Arena. During the event, the late Satoru Iwata was honored with a Lifetime Achievement award.

Here’s the news on that front:

Satoru Iwata, the Nintendo CEO who sadly died in July this year at the age of 55, was honoured with the Lifetime Achievement Award. A revered man of the gaming industry, Satoru was the driving force behind many of Nintendo’s products including the Wii and DS, and is credited for bringing gaming to the masses by making it family entertainment. Starting out as a programmer in the 1980’s for a subsidiary of Nintendo, he became president in 2002, the first outside of the company’s founding family. He was renowned for first and foremost being a gamer and was described as “… having the brain of a game developer and the heart of a gamer”. His contribution and impact on modern gaming is second to none.

Splatoon also saw a couple of wins at the Golden Joystick Awards. The Wii U title was chosen as “Best Family Game” and “Best Nintendo Game”.

Source: Golden Joystick Awards PR

SEGA has once again commented on the Sonic franchise, plus what fans can expect in the future.

Chris Olson, SEGA of America’s chief operating officer, highlighted two key points while speaking with Polygon. He pointed to “a greater focus on quality” as well as interest in appealing to new and old fans. Additionally, SEGA isn’t looking to rush Sonic titles out the door.

Olson’s comments in full:

“(SEGA) wants to bring Sonic to where gamers are. …there’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis. We have an obligation to the fans of Sonic and the consumer.”

“The business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else. You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised.”

“Video game development is a pretty chaotic thing, and it’s important not to rush things, because we want to be sure we’re bring out the most polished thing. When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game. Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”

Olson also said SEGA will continue to “[evaluate] different ways to bring cool experiences” based on Sonic, it will do so with an increased emphasis on combining “cool” with “quality.”

Source

Nintendo UK is showing off some of the indie-made courses in Super Mario Maker in a new video series. Get a look at the latest video below, which focuses on FAST Racing Neo developer Shin’en.

Nintendo released another new Mario Tennis: Ultra Smash trailer today, which shows a couple of the secret characters we’ve previously heard about. You can view it after the break.

As Halloween and the latest National StreetPass Weekend approaches, Nintendo has sent out a new Mii to 3DS users in North America. System owners should be getting Kyle from Nintendo via SpotPass so long as they have SpotPass enabled. He comes with the Boo hat and greeting posted above.

Even more details and screenshots for Genei Ibun Roku #FE have been made available. Check out the latest below.

– From the real world of Tokyo, players will visit an area known as the “Idolsphere”
– This other world has various gimmicks that block players’ paths
– There are many enemy Mirages here as well
– Gimmicks are tailored to each location
– Ex: in Shibuya’s “106” building dungeon, the goal is to get to the top floor by moving floors using a giant mannequin arm
– Break into battle when you make contact with an enemy symbol
– Characters will perform actions when you give them commands
– When you strike an enemy’s weak point, a “Session Attack” will occur and you’ll let out a number of continuous attacks
– Get experience points, skill points, and Performa by winning battles
– As you amass skill points, you can acquire new skills
– Use Performa as material to create new weapons

Source

Earlier this week, Nintendo held its latest financial results briefing. The event consisted of both a presentation and a Q&A. The latter part has now been published online as a transcript, though only in Japanese at the moment.

Twitter user Cheesemeister has come up with a few translations of notable topics. These include more on Nintendo and mobile, the company’s usage of IPs and new IPs, and use of Facebook and Twitter. You can read on below for the full translations.

The smartphone app market seems to be out of new ideas and growing boring, do you intend to dramatically change gameplay with your games? The app you just introduced (Miitomo) may just be 1 app, but isn’t heavily emphasizing communication a bit off from Nintendo’s strengths?

Kimishima: Miitomo is a unique app and can be enjoyed by communicating using Miis, even by those not normally in constant communication. Miitomo is closely integrated with My Nintendo and Nintendo Account. We’ve already demonstrated the joy of discovering things about people you thought you knew well in internal tests during development. With the likable Mii IP, smart device users will enjoy it. Other than Miitomo, we’re thinking of apps that integrate w/ consoles, as well as things just for mobile and users who don’t normally play.


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