A few details were posted on the Mighty No. 9 website in an update shared yesterday. Based on one of the things listed – at least for the Wii U version – it sounded like there were no plans for Miiverse support.
The official Mighty No. 9 Twitter account has since clarified the situation. While the game itself won’t have any special Miiverse integration, there are still plans to add a Mighty No. 9 community to the social network.
Hey Mighties, spread the word: "No Miiverse support" means no in-game integration. There will be a Miiverse community! #MightyNo9
— Mighty No. 9 (@MightyNo9) June 12, 2015
Mighty No. 9 launches on September 15 for Wii U. The 3DS version will release a bit further down the line.
Arc System Works has announced the acquisition of the Double Dragon, Super Dodge Ball, River City Ransom, and Kunio-kun franchises. Previously, Million was the most recent rights holder. This move became effective as of June 1, 2015.
Source: Arc System Works PR
With E3 2015 just a few days away, Nintendo has sent out a new schedule recapping the company’s events at the expo.
Here are some notable tidbits:
– 2015 and “select 2016 software” will be featured at E3
– Nintendo “will continue to share information on future games and initiatives in the months ahead”
– There will apparently be “additional announcements between matches” of the Nintendo World Championships
– Developers will be at the Nintendo Treehouse: Live @ E3 sessions
– On the second day of the Nintendo Treehouse: Live broadcast, there will be content not shown at Nintendo’s E3 booth
You can check out Nintendo’s E3 2015 plans in the graphic below. Lots of specific information is in the announcement below.
Nexis Games prepared a new UCraft video showing the game’s CraftyKart “PowerPack”. This will be one of several packs that will be eventually offered. You can get a look at UCraft’s CraftyKart gameplay in the video below.
A massive amount of screenshots/art have come in for Devil’s Third. Give the gallery below a look for all of the latest images.
Recently the Producer of Dragon Quest VIII: Journey of the Cursed King, Noriyoshi Fujimoto spent some time with V-Jump to talk a little bit about the game and some of the aspects specific to the 3DS. Thanks to Siliconera, we have some of the details.
Here is some of the latest information:
– Dragon Quest VIII on 3DS will have visible encounters similar to those from Dragon Quest VII for the 3DS.
– Maps are very easy to navigate, locations are marked and you can simply touch on a location to get the name.
– Fields in the game won’t support stereoscopic 3D as it would have taken up double the memory and affected their ability to add the visible encounters as well as limited the distances you would be able to see in stereoscopic 3D.
– Dragon Quest VIII on the 3Ds also adds blue treasure chest that will respawn over time, and could contain items such as gold.
Check out the full conversation in the video below.
NPD published its latest software chart based on data collected throughout May on the U.S. market. As Splatoon launched on May 29, it just managed to sneak its way into the reporting period.
Splatoon managed to take the fifth spot in NPD’s chart for May. But the big question is, how many copies did the game actually sell?
NPD hasn’t provided specific numbers in ages, and Nintendo did not send out a response to the May report. But thankfully, well-known sales leaker “creamsugar” has come through with data. creamsugar says that Splatoon sold 136,000 copies in May, which is based on just two days of sales.
Splatoon’s U.S. debut is fairly similar to its performance in Japan. Through four days, the title sold 145,000 units on the Japanese market.
Masahiro Sakurai’s latest Famitsu column has now been translated in full. Two big topics were addressed in his piece: those who say Sakurai has a bias for certain characters, and overall game balance.
Continue on below to check out the column transcript. The full translation comes courtesy of Source Gaming.
When it comes to Smash, every once in a while people will wrongly direct their anger towards me. They accuse me of things such as giving preference or strength to the characters that I’ve worked on in the past—in other words, the Kirby and Kid Icarus series characters. Oh my.
However, if I had worked on the Mario series, people would say, “You’re favoring Mario too much,” wouldn’t they? The same would hold true for Fire Emblem, Pokémon or Starfox. The truth is, though, I put a lot of work into all the characters. It’s a mix of labor, love, and fine tuning.
A new video from V-Jump contains extensive gameplay of Dragon Quest VIII for 3DS. Below, you’ll find 11 minutes of footage sprinkled throughout.