Update: This is slightly related (using IP outside of games), so I’ll leave this here. Iwata also mentioned that when meeting with Universal, he was “surprised” by the company’s “extremely detailed” plans for Nintendo attractions at Universal Studios. Once the meeting finished and he returned to Japan, Iwata immediately talked things over with Miyamoto. Eventually, Universal’s attraction engineers met with “veteran Nintendo producers” multiple times on how to go about making Nintendo-themed attractions.
Nintendo has been heading into some interesting directions over the past few months. The company started to dabble with ventures that aren’t gaming-specific like figures, mobile games, and even theme park attractions thanks to a partnership with Universal. Things may not stop there.
While speaking at the Q&A portion of Nintendo’s latest financial results briefing, CEO Satoru Iwata hinted at the company potentially expanding to “films and video content”. Unfortunately, it doesn’t seem as though Iwata elaborated much on this.
Nintendo will be releasing its first mobile game this year. We don’t know what exactly is planned, but don’t expect to hear about anything at E3 2015 next month.
Nintendo president Satoru Iwata, speaking at the company’s latest financial briefing, confirmed that there are no plans to discuss smartphone games. That’s because they realize the event is for “dedicated gaming systems”.
Update: Fairly accurate translation is below.
Removing region-locking from current game machines presents various issues, so we don’t consider that to be very realistic. However, regarding NX, given the customer feedback and proposals from the market, while nothing has been decided yet, we’re currently investigating internally what problems there would be in realizing it. You can think of that as the current situation. I understand your desire, so I’d like to look at it optimistically going forward.
Nintendo president Satoru Iwata addressed the topic of region locking during the Q&A portion of the company’s latest financial results briefing.
Iwata stated that Nintendo is thinking internally about what steps need to be taken to make NX region-free. Additionally, the Big N is aware that people want a region free system, and he is “thinking positively” about region free. A decision has not been made internally about whether or not NX will be region-free.
Iwata was also quick to point out that doing away with region-locking for current hardware is “unrealistic”.
Another round of footage from Downtown Nekketsu Jidaigeki has come in through one of Famitsu’s YouTube channels. We’ve posted it below.
Nintendo held a Japanese stream for Splatoon earlier today. Plenty of multiplayer footage was shown, but we also got another look at the single-player offering as well. Check out the full recording below.
The latest data from Media Create reveals that Xenoblade Chronicles X sold 85,586 copies in its first week in Japan. While it didn’t set the charts on fire, the game did quite well all things considered.
When the original Xenoblade came out on Wii, it sold 83,000 copies in its first week. You may recall that Nintendo was working with a much, much higher install base with that console at the time. It’s also worth noting that the recently-released New 3DS version sold 56,923 copies in its first week.
Separately from Media Create’s report, Dengeki indicates that Xenoblade Chronicles X sold through 70 percent of its initial shipment.
The third round of Splatoon Global Testfire has now begun. It will last from 12 PM PT to 1 PM PT (3 PM ET to 4 PM ET).
This is the last session of Splatoon Global Testfire, so be sure to get a few matches in before the demo goes offline. The full game is due out on May 29.
Comcept’s Keiji Inafune appeared at the Tokyo Indie Fest to demonstrate new footage from Mighty No. 9. You can check it out in the video below.
Ronimo Games released the fifth “Daily Duel” video for Swords & Soldiers II. In today’s video, the battle is two Berserkers and one Electric Elder versus one Barrelrider and four Axethrowers. Check it out below.
The Legend of Zelda: Ocarina of Time has a new speedrun world record holder. “skater82297” managed to beat the game in 17 minutes and 47 seconds while playing the game’s Japanese version. Watch the full speedrun below – just be aware that the video has some inappropriate language!