Earlier today, Capcom announced that 1 million copies of Monster Hunter 4 Ultimate have been shipped in the west. The news is being celebrated with a free 3DS theme. Look for it in May.
As confirmed by the Monster Hunter Twitter account:
We've shipped 1 millions units of #MH4U in the West! Thank you for making this title a success, and look out for a free 3DS theme in May!
— Monster Hunter (@monsterhunter) April 14, 2015
It was announced at the Unite 2015 Tokyo event a couple of days ago that the New 3DS is getting Unity support. That’s a big deal, since it ultimately means that the system could receive a slew of games that wouldn’t have been possible on the handheld otherwise.
Following the Unity announcement, Nintendo Life caught up with a few Nindies – or indie developers for Nintendo platforms – for some thoughts. Check out what they had to say below.
KnapNok Games Creative Director – Lau Korsgaard:
This sounds extremely interesting. The Unity support for Wii U is fantastic because it opens the door for so many different creative projects. We wouldn’t have been able to take the chance of making Affordable Space Adventures without access to tools like Unity.
Many people don’t realize this, but the New 3DS has pretty much the same controls and features as the Wii U. You have the same buttons, two sticks, a touch-screen, a gyroscope, an NFC reader…
I hope the New 3DS support will result in a bloom of even more crazy creative titles for New 3DS, and that it inspires developers to make games that really, truly take advantage of its two screen interface. You know, wink, wink.”
Image & Form put up a new blog post about SteamWorld Heist today. In the latest update, we learn more about the robot faction Scrappers. This enemy type was previously shown in screenshots and latest trailer.
Here’s the full breakdown on Scrappers straight from Image & Form:
The Scrappers are the scourge of The Outer Rim of inhabitable space. They’re nasty, vicious and menacing – but not the sharpest tools in the shed. What they lack in brains they make up for in sheer numbers and pure insanity. The root of their disturbing behaviour is unknown; so is the reason of their rapid expansion.
Fresh reports have them plunder the goods and killing the passengers of countless spaceships and space stations. Though not confirmed, there are reasons to believe they also steal entire ships. But even worse are the rumors of them partaking in the horrible practice of collecting the body parts of their victims. Whatever their goal, one thing is certain: Someone has to stop the Scrappers before it’s too late.
The Scrappers come in different shapes and sizes. Each with varying abilities and a unique look. Check out three of the Scrapper types below:
The Rippers of the Scrapper faction of steambots. The Choppers are like relatively smart and dangerous. For being Scrappers, that is. The Crushers are some of the most vicious Scrappers around. Watch out!
The Rippers are mostly harmless but pose a threat in great numbers. More dangerous are the Choppers, since they’re slightly smarter and able to handle more potent weaponry. Out of the three the Crushers are the ones you should really watch out for. They take a lot of hits and deal the most damage.If you compare the Scrappers in the portraits to the ones in the screenshot above you see they all have somewhat different looks to them. They are randomly generated, so it’s not likely to meet exact look-alikes twice in a row. This is not just to please the eye. It also plays an important part in the story. Exactly how will be revealed in the finished game.
Thanks to a partnership with Midnight City, Barnyard Intelligence’s indie game High Strangeness is hitting the Wii U eShop next month. A release is scheduled for May 6.
High Strangeness was originally funded on Kickstarter in 2009. The title is a 12-bit adventure (mix of 8 and 16-bit) that takes inspiration from the likes of Zelda.
Players will take on the role of Boyd, who travels between two worlds with his feline friend to solve a mystery. Switching between the 8 and 16-bit worlds will surely play into High Strangeness’ various puzzles.
Check out the trailer for High Strangeness below.
Source: Midnight City PR
A new round of SEGA 3D Classics have been announced for North America and Europe. 3D Streets of Rage 2 is due out in July, followed by 3D Gunstar Heroes in August and 3D Sonic The Hedgehog 2 in September.
Additionally, SEGA has confirmed that 3D Thunder Blade launches on May 14. 3D Fantasy Zone II is out this Thursday.
All of these games feature “a full-fledged re-mastered vintage experience, stunning 3D visuals and optimized for the platform.” New modes and features are included as well.
Pricing for all of the SEGA 3D Classics are set at $5.99 / €4.99 / £4.49 each. Distribution is handled through the 3DS eShop.
4Gamer uploaded a new set of screenshots from Puzzle & Dragons: Super Mario Bros. Edition. Check them out below.
The Wii U GamePad is a perfectly fine controller, but it’d be tough to argue that developers have tapped into its potential. Even Nintendo has not yet produced a string of titles that truly show what it’s capable of. For the most part, titles we’ve seen thus far use the GamePad for off-TV play or as a map.
NintendoWorldReport reached out to four indie developers as part of a new article that touches on the lack of proper GamePad usage. You can find a collection of their comments below.
Renegade Kid’s Jools Watsham
“Nintendo helps promote…as much as the game helps to promote the innovative qualities of the Wii U.”
“If you’re going to dedicate your time and effort to taking advantage of the unique features of the Wii U, you need for it to pay off in sales if you’re going to be able to continue making games for a living.”
“The GamePad is clearly not the revolution that the Wii Remote was. There, I said it.”
“The Wii U never lived up to its own potential, even from its creators. You have to lead [by] example, and Nintendo are the kings of doing this, but they failed to deliver with the Wii U in terms of utilizing their own platform, which has resulted in a self-fulfilling prophecy.”
“It’s not like the Wii U has failed gamers in a general sense, but in regards to how well the GamePad has been utilized, overall [it] has unfortunately been somewhat of a failure. And that is Nintendo’s burden to bear.”
Kotaku has put together a full listing of tracks from Theatrhythm Dragon Quest. There are currently over 60 tracks in the game, with more coming as DLC.
Here’s the lineup of songs that players have access to at the moment:
Dragon Quest
Chateau Ladtorm (FMS)
Unknown World (FMS)
Dungeons (FMS)
Fight (BMS)
Finale (EMS)
Finale [Famicom Version] (FMS) {DLC}
Dragon King (BMS)
Dragon Quest II
Dead or Alive (BMS)
Love Song (FMS)
Distant Journey (FMS)
Deathfight (FMS)
Ocean Journey (FMS) {DLC}
Endless World (FMS)
My Road My Journey (EMS)
Fright in Dungeon (FMS)
Dragon Quest III
The Challenge!! (BMS)
Rondo (FMS) {DLC}
Into the Legend (EMS)
Heavenly Flight (FMS)
Pyramid (FMS)
Adventure (FMS)
Fighting Spirits (BMS)
We’re still waiting on the Wii U version of Oddworld: New ‘n’ Tasty, but Oddworld Inhabitants and Just Add Water have once again said that it’s in the pipeline.
That comment was prompted by an announcement made earlier today. Specifically, it’s been revealed that a remake of Oddworld: Abe’s Exoddus is in development, though it’s unclear if a Wii U version is in the works.