This week’s issue of Famitsu has another update on Splatoon. There isn’t too much, but a few more bits and pieces of information are included in the magazine.
Here’s the latest:
Controls
Left Stick – Movement
ZL – ‘Squid’ (only while pushed)
Gyro Sensor (Aim – can be turned off)
Right Stick – Look left & right. Push in for Special Weapon.
R – Sub Weapon
ZR – Ink Shot
X – Jump
Y – Camera Reset
– Squid form is faster than human form, but can’t move outside of ink
– Jump is more or less the same for both human and squid forms, but while moving through your own color ink, you can jump further
– Can reach places you can’t in human form
– These include places that might prove vital in winning
The next Splatoon update will be in the March 5 issue of Famitsu. We’ll hear more about the Octarians.
Big John Games has been hard at work on Cube Creator 3D. However, you may recall that the studio casually also announced Lionel Trains 3D for the eShop last August. We hadn’t received any actual details about the title… until now.
Big John Games was kind enough to share first information about the game, which is now called “Lionel City Builder 3D: Rise of the Rails”. Screenshots and concept art are posted below.
According to Big John Games’ Ken Patterson, the team initially thought about adjusting the engine used by Coaster Creator 3D for this game since its sandbox “is really strong.” However, they soon became interested in adding some stories and playable missions. The sandbox remains, but Lionel City Builder 3D will offer these new elements as well.
Lionel City Builder 3D is set fifty years in the future. Due to the breakdown of transportation between communities, they are now isolated and in decay. With no way way to transport goods, commerce slows to a crawl and cities and communities’ economies are in ruin. You’ll play as “Vin”, who is a worker at a smelting yard. Vin decides to reestablish trains as transportation and sets out to connect communities in hopes of saving the day.
Going back to the sandbox mode, Lionel City Builder 3D will provide hundreds of objects to build and unique environments. Players can assemble a train and take it through user-created landscapes. And speaking of user-creation, it’s possible to share worlds with other players through QR codes.
There are a couple of months left remaining in Lionel City Builder 3D’s development. Once done, we should see it on the 3DS eShop.
Surprise, surprise! Another interview with Eiji Aonuma has appeared. The latest one comes from Game Informer, who spoke with the Zelda producer.
There are actually quite a few interesting questions and answers. Aonuma was asked if Majora’s Mask is all a dream, teased a special event in the 3DS version for finding all of the bottles (plus there’s an extra one in this version), and shared a development nugget about Twilight Princess’ development.
Head past the break for some interview excerpts. The full talk can be found here.
Indie developer Edrox Interactive has revealed a new project for Wii U titled “Bizerta: Silent Evil”. This horror game started out as a PlayStation Vita/PS Mobile game, but will now be heading to Nintendo’s console instead.
Just a few details have been made known thus far. We know that players will roam through a a disheveled mansion with a flashlight as they confront panic inducing gameplay elements. Additionally, there are plans to mix both horror and puzzle elements into one experience.
Check out some images from Bizerta: Silent Evil below.
Comic Workshop 2 exists, and it’s coming to Japan next week. The application is due out on February 25 for 1,000 yen, via the eShop.
The following features have been added:
– gradation
– concentrated linework
– adding and multiplying a layer
– seals and the selection tool can be freely rotated
– locking a transparent section
– inverting the canvas horizontally and showing grids
– copying and moving a page
– custom button configurations
View some screenshots from Comic Workshop 2 above.
Like the last special fish video for The Legend of Zelda: Majora’s Mask 3D, we’re posting the video after the break!
HAL Laboratory opened its doors on February 21, 1980. That means the company is now 35 years old! They are behind some of Nintendo’s biggest hits, including Kirby and Super Smash Bros. Happy birthday, HAL!