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More Splatoon details

Posted 9 years ago by in News, Wii U | 13 Comments

Another round of Splatoon details have been translated from this week’s issue of Famitsu (thanks StreetsAhead). You’ll find them below.

-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Source

How about this for a Smash Bros. glitch? Whatever is going on here causes items to become Maxim Tomatos. The items themselves function normally, but their appearance can’t be anything but a tomato.

YouTube user Leron Tolmachev says of the glitch:

This issue is currently occurring on my girlfriend’s 3DS XL. I have tried her copy of Smash Bros. in my 2DS, and it works fine, I’ve tried my copy of Smash Bros. in her 3DS and the issue only occurs on her 3DS XL with the 1.0.4 patch installed. If we uninstall the patch, the issue goes away, but reinstalling the patch causes the issue to return. I’ve factory reset the 3DS XL and formatted the SD card, but the issue persists.

Definitely one of the strangest glitches I’ve seen in a long while!

Source

Nintendo kicked off a beta version of its new Creator’s Program on YouTube last week. If you missed out on the news, it’s essentially a program that allows YouTube users to earn a percentage of revenue from certain Nintendo-related content.

Nintendo said on its website that videos are processed in “two to three days.” However, there are reports that many YouTube users have not yet seen approval on their first round of creations. Nintendo at least seems to be aware of the problem – which was caused by a high volume of applications – and will look to process videos “as quickly as possible.”

The full statement reads:

Thank you very much for participating in the Nintendo Creators Program. Due to your enthusiasm for the program, we’re receiving a higher volume of applications to register channels & videos than expected. It is taking longer than we anticipated to confirm the applications. We appreciate your patience as we work through them as quickly as possible.

There are a few things that you can do to help expedite the process. Please check the following points before you register your channels and/or videos. Please note that we are not able to register channels and videos that are not in line with our Terms of Service.

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Siliconera has an article covering a few more details for Bravely Second. It’s now essentially confirmed that Edea is playable (rather than just appearing in the story), and we have more on the Patissier job. Read on below for the latest details.

– Patissier job’s Asterisk Holder in Angelo W. Panettone shown in the latest live stream
– He has a following of crazed girls that say his sweets are “to die for” when asked about them
– Square Enix also showed what the Patissier job looks like during the stream
– Edea was shown in the party, which seems to confirm she’s playable
– Patissier’s abilities focus on making snacks
– This includes the “patisserie” ability that lets you use ingredients you have to make cakes
– Make different cakes like the Poison Cake, Blind Cake, Fire Cake
– Fire Cake can hit enemy weaknesses
– The Patissier has other abilities like ones that help you pick up items, and another one that lets you choose a party member to get attacked more frequently

Source

Three new games have been confirmed for release on the North American Virtual Console tomorrow, thanks to listings on Nintendo’s website.

Game & Watch Gallery 3 will be hitting the 3DS eShop. Wii U, meanwhile, will be receiving Mappy-Land and Dig Dug.

Pricing for Game & Watch Gallery 3 is set at $3.99. The other titles for Wii U are $4.99 each.


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