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IGN has shared new footage and details about the usage of amiibo in Super Smash Bros. for Wii U. View a new video from the site above, and a summary of information below.

– amiibo learn all types of moves and strategies based off of how you play
– If you play matches without items, your amiibo won’t know what to do with them
– amiibo level faster when fighting other amiibo
– amiibo models have changed since E3
– Link is held firmly in place by a stiff yellow piece of plastic
– Wii Fit trainer has a clear plastic cast surrounding her right foot to keep her from being ripped off it’s base
– Other amiibo such as Kirby, Yoshi, and Donkey Kong are said to be durable
– New amiibo must first be registered on your console
– Scan them in Games & More, set a specific profile on the system as owner, give the amiibo a unique name
– After that, watch a quick video as your newly registered amiibo comes to life
– Can then adjust equipment, custom moves, feed them leftover equipment to increase their stats and levels
– The new data needs to be written to the figure before you can start using it in Smash
– Use amiibo in different Smash Bros Wii U modes like 8-player Smash battles to Team Smash
– Stats and rewards earned are written to each figure whenever you quit out of a mode
– If a figure loses contact with the touch sensor while saving amiibo data, the system will ask to recover the data and re-write it to the toy
– Writing data after quitting a mode is simple
– The game can recognize if you’ve accidentally tried to scan the wrong figure
– There’s even an option to reset the amiibo and start the whole process over

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Nexis Games shared another trailer for UCraft today. You can find it attached above.

Additionally, Nexis shared an update regarding UCraft’s launch. It was originally targeted for this holiday, but the game has now been pushed back to Q2 2015.

Nexis explained in a new blog post:

Initially we were shooting for a holiday release however we have decided to effectively delay the game until the 2nd quarter of 2015. We know that this may come as a surprise to many of you but we feel this is the best course of action to ensure we deliver the best product possible to our beloved Wii U Community. We have devoted countless hours to the development of UCraft and we are very proud of our progress to date. We feel UCraft and the Wii U community deserve a great product not something rushed to the eshop to make a quick buck. We apologize from the bottom of our hearts Wii U Community but we are confident that this is the best move for UCraft.

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