This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Monster Hunter 4 Ultimate #
02./01. [3DS] Super Smash Bros. for Nintendo 3DS
03./03. [3DS] Yo-kai Watch 2: Ganso / Honke
04./02. [PS3] Kingdom Hearts HD II.5 ReMIX #
05./00. [PS4] FIFA 15 #
06./00. [PS3] FIFA 15 #
07./00. [PS4] Driveclub
08./05. [PSV] DanganRonpa: Another Episode
09./13. [3DS] Nazotoki Battle Tore! Densetsu no Makyuu o Fukkatsu Saseyo!
10./06. [PSV] The Legend Of Heroes: Sen no Kiseki II #
11./07. [PS3] The Legend Of Heroes: Sen no Kiseki II #
12./00. [PSV] FIFA 15
13./04. [3DS] Kinki no Magna
14./10. [PS3] Destiny
15./15. [3DS] Dragon Quest X Online
16./16. [WIU] Mario Kart 8
17./22. [3DS] Yo-kai Watch
18./09. [PSV] Ar Nosurge Plus: Ode to an Unborn Star #
19./23. [3DS] Yoshi’s New Island
20./11. [WIU] Fatal Frame: Oracle of the Sodden Raven
It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.
As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.
(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)
Hey… wait a second… Isn’t Paper Monsters Recut out on the Wii U eShop this week? Why are we still sitting around here talking about screenshots when we could all just go buy the game for the low low price of $7.99!? Lord knows I can’t explain it. But either way, we have another screenshot from the game for you showcasing some of the darker underground levels of the game. Check out what Mobot Studios has to say about it below:
In Paper Monsters Recut, you’ll spend time fighting your way through a number of bright outdoor levels in Paperland, but we’ve also tried to more variety for Wii U as well, and this darker atmospheric mine level is a good example. You’ll encounter some different bad guys when you venture underground, and change up the gameplay with a fun ride on this rickety old minecart. We hope you’ll enjoy it!
I truly hoped to host our third Discussing Everything event last week, but a personal matter made that impossible. We’re back this week though! Our usual Sunday time slot is set once again. Join us at 4 PM ET / 1 PM PT to discuss this week’s news, general Nintendo topics, and other random things!
Belgium developer Crazy Monkey Studios is planning on bringing Guns, Gore & Cannoli to Wii U. A release is planned for early 2015.
Crazy Monkey Studios describes Guns, Gore & Cannoli as “an over-the-top, comical, and fast-paced action game with hand drawn 2D HD graphics”. The game is set in the early 1920s, complete with setpieces, music and weapons that match the era.
A Kickstarter campaign for Guns, Gore & Cannoli can be found here. It seems that the project will be made even without funding.