REDMOND, Wash.–(BUSINESS WIRE)–“Dawn of the First Day. 72 Hours Remain.” With these iconic words, Link begins his suspenseful three-day journey to save the world from a crashing moon in The Legend of Zelda: Majora’s Mask 3D game, launching the same day as the New Nintendo 3DS XL system on Feb. 13. The Legend of Zelda: Majora’s Mask 3D is a remastered and enhanced version of the classic that’s unlike any other adventure in The Legend of Zelda series, and New Nintendo 3DS XL offers the smoothest and most engrossing portable gaming experience possible.
While the game is playable on any Nintendo 3DS family system, players that pick up New Nintendo 3DS XL can experience The Legend of Zelda: Majora’s Mask 3D with added features, like the ability to control the camera with the C Stick and experiencing the game’s remastered and detailed graphics using the new face-tracking 3D technology built into the new system. Playing The Legend of Zelda: Majora’s Mask 3D on New Nintendo 3DS XL is the best way to experience this memorable adventure.
Sonic Boom has sold 490,000 copies worldwide on Wii U and 3DS, SEGA has confirmed. The company’s report doesn’t actually clarify if that figure is shipped or sold-in to consumers. However, it’s disappointing in any case, and Sonic Boom is the worst-performing entry in the series ever.
Today’s information about Sonic Boom’s performance comes from SEGA’s latest financial report. Other interesting tidbits are as follows:
– SEGA spent $210 million on games development
– That is a 27 percent increase compared to the year prior
– Advertising expenses climbed 53 percent, up to $73 million
– SEGA is releasing 50 games by the end of the financial year in March, but combined sales of all those are expected to be about 5.4 million units
– SEGA initially expected to sell about 300,000 units of its four latest Wii U games
– That is now revised to 230,000, making it the weakest platform in terms of unit sales
– Full year expectations for 3DS 1,160,000
– SEGA’s revenue for the three-quarter period was $685 million
– After expenses, that lowers to a profit of $18 million
– SEGA is now organizing a sweeping business restructure, which will rebuild the corporation into three divisions, as part of a wider plan to “drastically improve profitability”
– At least 300 positions at the corporation are targeted for redundancy
– SEGA has set aside $125 million for the restructure costs
– SEGA expects to lose $110m for the full year
In a message posted to Vblank Entertainment’s website, the studio shared full details about what’s included in the new Retro City Rampage DX update. The patch is coming to Europe today, and North America soon.
Retro City Rampage DX will not remain consistent at 60 frames per second. On New 3DX, the game runs natively. Speaking of the New 3DS, Retro City Rampage DX also makes use of the C stick.
Today’s news from Vblank isn’t entirely about Retro City Rampage. In the post, the company confirms that another 3DS title will be made, but additional information was not revealed.
You’ll find the full post from Vblank below.
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