German website Nintendo-Online.de has published an article analyzing the development teams of the Zelda series over the past 28 years. In conjunction with the article, the site created a chart showing sizes of the different teams are as well as how long development lasted. While they’re mostly approximate numbers, the chart gives a good look at the development of the Zelda games.
This week’s expanded Japanese software sales are as follows:
01./00. [PS3] Persona 4: Arena Ultimax #
02./00. [PSV] Toukiden: The Age of Demons Extreme #
03./01. [3DS] Yo-kai Watch 2: Ganso / Honke
04./00. [PSV] Love Live! School Idol Paradise Vol.1: Printemps / Vol.2: BiBi / Vol.3: Lily White #
05./00. [PSV] Hyperdimension Action Neptunia U #
06./00. [3DS] Medarot 8: Kabuto Ver. / Kuwagata Ver.
07./00. [PS3] Super Robot Wars OG Saga: Masou Kishin F – Coffin of the End #
08./08. [WIU] Mario Kart 8
09./00. [PSP] Toukiden: The Age of Demons Extreme #
10./03. [PSV] Bullet Girls
11./07. [3DS] Yoshi’s New Island
12./02. [PS4] The Last of Us Remastered
13./09. [3DS] Dragon Ball Heroes: Ultimate Mission 2
14./06. [WIU] Hyrule Warriors #
15./12. [3DS] Yo-kai Watch
16./11. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken
17./05. [PS3] Diablo III: Ultimate Evil Edition
18./04. [PS4] Diablo III: Ultimate Evil Edition
19./00. [PS3] Sacred 3
20./00. [PSV] KissBell #
With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.
“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”
Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.
Miyamoto’s comments in full: