Nintendo has opened the European Pokemon Art Academy website. Access it here. You can find information about the software, a trailer, screenshots, and more.
A video game based on The Legend of Korra TV show is in the works, Activision has revealed.
The console release is being handled by PlatinumGames, though this version will not be available on Nintendo platforms (read about it here). Instead, Activision and developer Webfoot Technologies are creating a separate title for 3DS.
On Nintendo’s portable, The Legend of Korra is a turn-based strategy title that puts the “focus on tactically maneuvering Korra and her allies on the battlefield.”
The Legend of Korra video game launches this year.
Another update was applied to Miiverse today, which brings about a few changes/additions.
First, the amount of Yeahs have been reduced in the activity feed. You’ll also now see the full post for each Yeah as opposed to just a few words. Also for “Yeahs”, you can prevent them from appearing in the activity feed by applying an option in the Miiverse Settings.
Miiverse now allows users to embed posts as well. Click on “Embed this post” on the web version of Miiverse, and you’ll then be presented with HTML code to add it to a web page.
Last but not least, the web version’s User Page has been updated so that it matches the Wii U and 3DS versions, and includes your favorite handwritten post.
You can find the official update notes from Miiverse’s Marty below.
Yet another Hyrule Warriors interview has gone live, this time coming from MMGN. Producers Yosuke Hayashia and Hisashi Koinuma as well as supervisor Eiji Aonuma spoke about Zelda’s role in the game, the large amount of freedom given to the development team, soundtrack, and more.
Excerpts from the interview are posted below. Head on over to MMGN for the full interview.
This week’s expanded Japanese software sales are as follows:
1. [3DS] Pokemon Art Academy – 31,080 / NEW
2. [3DS] Youkai Watch – 30,394 / 1,117,611
3. [WIU] Mario Kart 8 – 28,112 / 469,316
4. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 20,600 / 123,867
5. [3DS] Persona Q – 11,979 / 230,307
6. [PSV] Firefly’s Diary – 9,744 / NEW
7. [PS3] CV: Casting Voice – 7,524 / NEW
8. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 7,374 / 50,288
9. [PS3] One Piece: Unlimited World Red – 6,307 / 24,333
10. [PS4] FIFA 14 – 5,867 / 47,303
11. [PSV] The Legend of Heroes: Ao no Kiseki Evolution – 5,657 / 25,316
12. [3DS] Pokemon X/Y – 4,828 / 4,088,012
13. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 4,541 / 23,154
14. [PSV] One Piece: Unlimited World Red – 4,072 / 14,421
15. [3DS] Mario Kart 7 – 3,983 / 2,339,820
16. [3DS] Mario Party: Island Tour – 3,836 / 397,379
17. [3DS] Monster Hunter 4 – 3,383 / 3,296,439
18. [3DS] Card Fight – 3,284 / 42,852
19. [3DS] Kirby Triple Deluxe – 3,051 / 602,562
20. [3DS] Animal Crossing: New Leaf – 3,004 / 3,749,733
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 21,459
Vita – 11,937
Wii U – 10,715
PS4 – 7,009
PS3 – 6,339
3DS – 4,852
PSP – 2,335
Vita TV – 1,444
Xbox 360 – 214
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 21,267
Vita – 13,299
Wii U – 12,249
PS4 – 8,395
PS3 – 6,564
3DS – 5,308
PSP – 4,325
Vita TV – 1,436
Xbox 360 – 231
These days, it may not seem like Marvelous is investing in as many new IPs as it did just a few years ago. Whereas titles such as No More Heroes, Little King’s Story, and even Senran Kagura came out of the company in recent years, Marvelous now doesn’t appear to be taking as many risks.
Senran Kagura producer Kenichiro Takaki told Siliconera that producers at the company “get a lot of freedom” to make the games they desire. Back in the day, Marvelous was creating new IPs to find a hit title, which just so happened with Senran Kagura. Now that attention has been given to the series, Takaki is “thinking of new ideas and I would like to try some of those out.”
“It’s not that orders are coming down from above that we have to make franchise titles. I feel that the producers get a lot of freedom to do what they want to inside Marvelous. When we were experimenting with a lot of little titles, the goal was always to find that IP that hit and can be developed into a series. That happened with Senran Kagura, which is why I’ve been focused on that now. I am thinking of new ideas and I would like to try some of those out.”
“The Kagura series really comes from me trying to make a worldwide hit in the past. I wasn’t able to find success that way, so I decided to focus on what I know by a Japanese person for Japanese people. That was the starting concept for Senran Kagura. I don’t want to lose sight of that, but I do want to listen to feedback from Western users. It’s kind of a difficult situation, things like gameplay systems or how the game plays would be easier to adjust.”