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Circle Entertainment has confirmed plans to bring Parking Star 3D to the 3DS eShop. In total, the game will offer 40 levels.

Circle Entertainment shared the news about Parking Star 3D on Twitter earlier today:


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Big John Games has shared with us the first screenshots from Strike Force Foxx. You can find them above.

Strike Force Foxx will be submitted to Nintendo lot check on April 1st. For the rest of March, Big John is polishing and play balancing.

You’ll find an official overview of the game below.

Yacht Club Games is delaying Shovel Knight by “a few weeks”. In a Kickstarter update, the studio stressed that it’s not “a major delay”, nor is it “a long one”. Rather, “it’s simply a stretch of time to get everything polished and aligned.”

Yacht Club wrote in a Kickstarter update:

So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.

A new release date hasn’t been determined as of now. However, fans can expect news “soon.”

Here’s a roundup of what Yacht Club is currently working on:

  • Dialogue and scripted events are being finalized
  • Finishing touches put on level design for the final levels
  • Overall game balancing
  • Platform specific standards so everything runs smoothly on your system of choice!
  • Testing, testing, testing… on all platforms!

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Runner2: Future Legend of Rhythm Alien has sold over one million copies, developer Gaijin Games has confirmed.

The news comes from studio co-founder Mike Roush. He tweeted earlier today:


Roush did not share a breakdown of Runner2’s sales by platform.

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EnjoyUp Games has confirmed a 720p resolution for Abyss on Wii U. The company also suggested that the game will offer higher-quality textures and improved sound compared to the original game.

EnjoyUp wrote on Twitter earlier today:


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Shin’en will have an update on Art of Balance for Wii U soon. New content will be released towards the end of March/early April, the studio confirmed on Twitter.

The tweet is as follows:


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Insanity’s Blade is currently in the works for Wii U. Casual Bit Games may end up bringing it to the 3DS eShop as well, though that would happen further down the line.

Causal Bit founders/directors Chris Obritsch and Daven Bigelow told Nintendo Life:

Chris Obritsch: I’d love to say yes, but this is a very up in the air. It will have to be developed separately from what we’ve done so far. We’ll see further down the road if this is an option.

Daven Bigelow: I sure hope we can get on 3DS, that would be awesome.

Going back to the topic of Wii U, Casual Bit Games has another title planned for the console. Obritsch said the following when asked about future support:

Yes we do — Insanity’s Blade has a long storyline. We will probably split it up into three games. We’ll see. The other game we have in the works is being developed with the Wii U in mind so we are looking forward to showing that one to the public a little more after we have it cleaned up. Right now the alpha version is on the back burner until Insanity’s Blade is completed — since there are only two of us working on the code and GFX!

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Pure Chess will launch for both Wii U and 3DS on March 20, Ripstone has announced. The game will be available on the eShop for $7.99 / £4.99 / €5.99.

Pure Chess features cross-platform play, meaning users on Wii U, 3DS, iPad, iPhone, iPod, and Android can play against each other. Incorporating the functionality led to the title’s longer than expected development period.

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Nintendo will be at GDC 2014 next week, and plans to show its support for indies in full force.

First, Nintendo will be demonstrate to attendees how its Nintendo Web Framework (NWF) tool was used to create a new game demo featuring characters and other elements from the Mario vs. Donkey Kong series . “The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible,” the company says.

Dan Adelman, manager of Business Development at Nintendo of America, will also hold a session at the Unity booth on March 20 to explain the step-by-step process of how developers can go about bringing games to the eShop.

In its announcement today, Nintendo mentioned its relationship with Unity, which allows authorized Wii U developers to obtain a license to develop with Unity Pro on the console for free.

Steve Singer, vice president of Licensing at Nintendo of America, said:

“We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems. Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code.”

Those who visit Nintendo’s booth at GDC will be able to try out the following Unity-made titles:

Renegade Kid is wrapping up development on Moon Chronicles. According to studio co-founder Jools Watsham, the studio is currently polishing and addressing bugs.

Moon Chronicles will be submitted to Nintendo “soon,” he said.

Watsham wrote on Twitter a few minutes ago:


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