Inti Creates on Bloodstained: Curse of the Moon – Igarshi’s involvement, dev length, Ritual of the Night connection
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Despite only having just announced it at BitSummit last week, Bloodstained: Curse of the Moon is releasing next Thursday. Inti Creates will have it ready on both Switch and 3DS.
At BitSummit, USgamer spoke with Inti Creates president Takuya Aizu to talk more about the new title. Aizu commented on how involved Koji Igarashi is (Igarashi himself also had a few words here), how long it has been in development for, and the relationship to the upcoming Bloodstained: Ritual of the Night.
Find these excerpts below. You can read the full piece on USgamer here.
SEGA Ages devs on how the project came to be, choosing the name, going with Switch, new game features
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Switch eShop | 0 comments
In a recent issue of Famitsu, one of the first SEGA Ages interviews was published. The magazine caught up with the following team members:
– SEGA Games’ lead producer and director Rieko Kodama
– Supervisor Yosuke Okunari
– Senior producer Kagasei Shimomura
– M2’s Naoki Horii
Q-Games “thinking about at least two new things in the pipeline” for Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Q-Games’ first Switch game isn’t too far off. PixelJunk Monsters 2, as published by Spike Chunsoft, will be out on May 25.
The good news is that Q-Games isn’t stopping there with Switch. Speaking with Nintendo Life, co-founder Dylan Cuthbert said that the company is “definitely thinking about at least two new things in the pipeline, at least two more titles” when it comes to Nintendo’s console.
Unfortunately, Cuthbert didn’t elaborate on specifics for upcoming projects.
More: Dylan Cuthbert, interview, Q-Games
Dillon’s Dead-Heat Breakers devs on the influences of Gorons from Zelda and Mad Max
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In an interview with Nintendo World Report, Nintendo’s Kensuke Tanabe and Risa Tabata as well as Vanpool’s spoke about the origins of the franchise and some of its influences.
When originally making Dillon’s Rolling Western, one of the first concepts was to have Goron tribe characters from The Legend of Zelda. Tanabe and Tsuda explained:
Dillon’s Dead-Heat Breakers devs on lowering the difficulty, interest in Switch and Star Fox collaboration
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo Life caught up with a few of the developers behind Dillon’s Dead-Heat Breakers for an interview discussion. Producer Kensuke Tanabe and associate producer Risa Tabata from Nintendo as well as Vanpool’s Jun Tsuda participated.
We have a few excerpts from the interview below. There’s some talk about why the difficulty has been lowered this time, as well as interest in Switch and having a collaboration with Star Fox.
Koei Tecmo president interested in working with Mario
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Koei Tecmo has worked with a number of Nintendo-related IPs in the past, including Pokemon, Zelda, and Fire Emblem. President Hisashi Koinuma also has his sights set on another franchise: Mario.
In an interview with Kotaku, Koinuma stated:
More: Hisashi Koinuma, interview, Koei Tecmo, top
Sonic designer Yuji Naka really wanted to work at Nintendo
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yuji Naka was instrumental for the creation of Sonic. He programmed the very first game, and continued to work on the series – as well as SEGA projects – for over two decades.
Naka would eventually leave SEGA in 2006 to form his own studio Prope. Earlier this year, he joined Square Enix.
Hollow Knight dev says the Switch version is “near the finish line”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo Life caught up with Team Cherry at BitSummit over the weekend. William Pellen and Ari Gibson talked about the Switch version, and provided a good status update regarding progress. The team is now “near the finish line”, Team Cherry says.
Below are a few excerpts from the discussion:
GoldenEye 007 director on original plans for four different Bonds, how Oddjob made it in
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Often during a game’s creation, developers have to scrap various elements. It could be due to a lack of time, or a completely different reason.
In the case of GoldenEye 007, Rare originally intended to have four different Bonds included. Sean Connery, Roger Moore, Timothy Dalton, and Pierce Brosnan would have all been playable in the end. Unfortunately, this was left on the cutting room floor, though some elements were left behind in the original code and files.
More: GoldenEye 007, interview, Martin Hollis, Rare, top
Hamster on the process of making Arcade Archives Mario Bros. for Switch, working with Nintendo, future, much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
A little while back, Japanese magazine Nintendo Dream conducted a lengthy interview with Hamster CEO Satoshi Hamada. There was some very interesting discussion about releasing Arcade Archives Mario Bros. on Switch, including why it was selected first out of all Nintendo titles, how it even happened in the first place, working with Nintendo, and the intricate process used to bring it to the console.
The discussion started with Nintendo Dream thanking Hamster for bringing Arcade Archives to Switch. This marks the first time arcade titles from Nintendo have been completely ported, the first one being Mario Bros. Hamada explained that Arcade Archives was born from the desire to let as many people as possible to know about the past arcade games, and he also wants to expand it to many game consoles, including Switch.