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Game Informer has a new interview up with Mega Man 11 producer Kazuhiro Tsuchiya and director Koji Oda. In the video below, the two discuss the gameplay including how it compares to previous entries, how development has been tough, and more.

Many developers have had high praise for Switch over the past few months. Frozenbyte is the latest developer sharing positive comments, as the studio recently said that the system is “a powerhouse”.

Wccftech caught up with with Frozenbyte for an interview. When asked about working with the system and getting the newly-released Nine Parchments running, the company spoke highly of the hardware and the portability.

Mario + Rabbids Kingdom Battle

Mario + Rabbids Kingdom Battle was a monumental game for a number of reasons. Perhaps most significantly, Nintendo allowed Ubisoft to use the Mario IP and its various characters.

Leading the way on the project was creative director Davide Soliani. Throughout development, Soliani and the rest of the team needed to work and collaborate with Nintendo to make sure everything was just right.

Had history taken a different direction, the first Resident Evil could have ended up as a very different game. Capcom’s Koji Oda told Game Informer that it was originally in development for the SNES.

Some of you may know that Resident Evil was inspired by the horror title Sweet Home, and was a spiritual successor of sorts. It makes sense then that it started off on the SNES. But as Oda mentioned, when the PlayStation came into the picture, Capcom shifted to that platform.

Nintendo has shown a clear commitment towards indie developers since the beginning of Switch’s lifecycle. We’ve seen two dedicated indie presentations and a notable presence at PAX West to put a spotlight on some of the smaller – yet still very important – games coming to Nintendo’s console.

Many indies have expressed interest in Switch since Nintendo seems to be doing almost everything right. From the support for certain tech like Unreal Engine 4 and Unity to promoting, the company is trying its best to put indies in a position to succeed.

Despite Switch’s success, The Legend of Heroes and Ys developer Falcom isn’t quite ready to commit to Switch. Speaking with MCV, as published in one of the magazine’s latest issues, president Toshihiro Kondo indicated that the company is adopting more of a wait-and-see approach. 

Kondo explained that “there’s still no positive guarantee that the fan base that would play Falcom games are on the Switch yet.”

NIS America was present at Switch’s launch with Disgaea 5 Complete, and released Touhou Kobuto V: Burst Battle not too long ago. The company is also readying The Longest Five Minutes and Penny Punching Princess. Going forward, we can expect this type of support to continue.

In a recent issue of MCV, NIS America president and CEO Takuro Yamashita said that Disgaea 5 Complete “did very, very well.” He believes that “the Switch market is only going to grow and become stronger” over the next couple of years. Because of this, NIS America wants to target Switch along with the PlayStation 4 and Steam as platforms it supports.

The last time Hironobu Sakaguchi worked on consoles was for the 2011 Wii RPG The Last Story. Since then, he’s dedicated his time to mobile projects, including the Terra Battle series.

Switch could mark Sakaguchi’s return to dedicated gaming systems. In an interview with Forbes, he mentioned that Mistwalker has started on Terra Battle 3, which could be a fit on consoles. Sakaguchi specifically said that Switch “is a very good piece of hardware”, so bringing Terra Battle 3 over may not be out of the question.

Xenoblade Chronicles X

A couple of Wii U games released by Nintendo have made the jump to Switch thus far. Early on we’ve seen Mario Kart 8 Deluxe and Pokken Tournament DX on the new console.

If Monolith Soft president Tesuya Takahashi had his way, another Wii U title would head to Switch. In an interview with 4Gamer, Takahashi expressed interest in having Xenoblade Chronicles X on the system.

Tekken 7 director Katsuhiro Harada was asked about the possibility of a Switch version earlier in the year. However, he didn’t have much to say at the time. Harada was again asked about the possibility in a new interview with GameSpot this week.

While speaking with the site, Harada indicated that there would be some technical work needed to make a Switch version happen. He brought up the idea of “a lighter version of the game that’s easily portable to that platform”, though right now there are no immediate plans.


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