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VGMO has a noteworthy interview with composer Yasunori Mitsuda. Along with his work on Kid Icarus: Uprising, Mitsuda also discussed the upcoming Xenoblade Chronicles 2.

Mitsuda spoke about how Kid Icarus: Uprising was a bit hectic due to the various composers involved. He also faced the challenge of “managing the budget and schedule” as well as making sure that the stage music syncs with the action.

Game Informer recently went hands-on with Xenoblade Chronicles 2. As part of that, the site spoke with a couple of developers. Executive director Tetsuya Takahashi and producer Koh Kojima both had some rather interesting things to say about the big RPG and more. The two discussed Xenoblade Chronicles 2’s change in art style, teases pertaining to relations to past Xeno games, the size of the world, how long it’ll be, and Monolith Soft’s future.

You can read Takahashi and Kojima’s comments about these topics below. Game Informer has more with the developers and an in-depth preview of Xenoblade Chronicles 2 here.

Team17 announced a new partnership with Sold Out last week. The two sides are working together to bring Overcooked, Worms W.M.D., and Yoku’s Island Express to retail on Switch.

GaamesIndustry spoke with Sold Out CEO Garry Williams following the news. In his view, the notion that third-party games struggle to sell on Nintendo platforms is a bit of an exaggeration.

Many outlets have had a chance to speak with Travis Strikes Again: No More Heroes director Suda51. Famitsu was included, and was given an opportunity to learn more about the Switch game. In one of its issues, the Japanese magazine published a two-page interview with Suda51.

During the interview, Suda51 provided a status update on development progress, some of the staffers working on the team, and background information for things like the Death Drive Mk-II. We have a full translation below.

After many years of exclusivity, Monster Hunter is no longer exclusive to Nintendo platforms. In fact, the latest major game isn’t on any Nintendo system at all. Capcom announced Monster Hunter World at E3, which currently has no sign of showing up on something like Switch.

Eurogamer did ask co-director Kaname Fujioka about the possibility of porting Monster Hunter World over to Switch in a recent interview. But unfortunately, Fujioka was naturally cagey about the subject. He instead wants to think more about the future in terms of how Monster Hunter can be adapted there.

Here’s what Fujioka had to say about Monster Hunter on Switch:

A recent issue of Famitsu had a pretty big interview for Pokemon Ultra Sun and Pokemon Ultra Moon. Director Kazumasa Iwao and producer Shigeru Ohmori were present to talk about the big games coming to 3DS this month.

Kazumasa and Ohmori went in-depth about development, new features, and more. There was even some reflection about last year’s Sun/Moon, such as the increase in difficulty for Lana’s Trial.

You can read our full interview summary below.

With this month’s release of Snipperclips Plus, new controller options are on the way. Nintendo’s assistant manager of product development Todd Buechele told IGN that Pro Controller and Joy-Con Grip support are being added. Additionally, these options will be patched into the original game.

Buechele said that the team had wanted to support both options from the beginning. They only weren’t included due to a lack of time.

Buechele’s full words:

One portion of Nintendo’s financial results briefing involved a Q&A session. The transcript is only up in Japanese at present, though the English version should be out within the next few days. Siliconera did translate a couple of the excerpts ahead of time.

Nintendo president Tatsumi Kimishima was asked about Nintendo’s plans for China involving Switch. Kimishima also weighed in on the possibility of releasing mobile games in the country.

The full excerpts are below:

Currently there is no easy way of backing up save data on Switch. If your system experiences a major issue for whatever reason, your saves may very well be in jeopardy. That naturally raises concerns for Switch owners. When you’ve poured hundreds of hours into games like Zelda: Breath of the Wild and Super Mario Odyssey, you don’t want to lose all of that progress.

Mashable brought up the issue in an interview with Nintendo of America president Reggie Fils-Aime. Reggie acknowledged that Nintendo is aware of these concerns, though there’s nothing to announce about backing up save data at present.

Reggie noted the following:

Switch owners discovered a fantastic Easter egg several weeks ago. On July 11, Golf can be accessed on the system by motioning the Joy-Con in a certain way. Basically, you need to perform the “direct” motion late Nintendo president Satoru Iwata used to show in Nintendo Direct presentations.

Kotaku recently asked Nintendo of America president Reggie Fils-Aime about the Easter egg. Oddly though, he was fairly quiet about it and wouldn’t really comment on the tribute specifically.

Here’s what Reggie said:


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