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Japanese website 4Gamer put up a new interview with Splatoon 2 producer Hisashi Nogami today. Nogami touched on a variety of topics, including the setting, weapons / stages, gear, single-player campaign, amiibo, online, and quite a bit more.

We now have a pretty in-depth summary of what Nogami shared. Continue on below for our translation.

US Gamer recently conducted interviews with a host of indie game developers about the process of bringing their titles to the Switch, and how Nintendo is involved in that process. Among the interviewed are names such as Yacht Club Games, developer of Shovel Knight, and Tequila Works, the team behind Rime.

It seems the overall concenseus is that porting to the Switch is a very simple process. You can find some excerpts from the interview below.

This month’s issue of EDGE contains an interview with Eiji Aonuma, producer of the Zelda series. While the magazine likely asked a few questions about Breath of the Wild, Aonuma also chatted about Switch specifically.

EDGE asked Aonuma about whether Switch allows for Nintendo’s handheld and console teams to be unified, leading to quicker releases. Although that’s somewhat true,  he said “it doesn’t automatically mean things will happen more quickly or more easily.” More importantly, Aonuma said that Switch “doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

Aonuma’s full comments:

“There’s an element of that, but it doesn’t automatically mean things will happen more quickly or more easily. Plus, Nintendo 3DS still has plenty of titles in development. The concept of the Switch is that you have a home console that you can take with you on the go, and in that respect it is both home console and handheld, but it doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

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GameXplain sent some questions over to Intelligent Systems’ Kouhei Maeda as part of an interview about Fire Emblem Heroes. Maeda commented on the hurdles of making a Fire Emblem for mobile, if balancing is affected by microstransacations, future support, and more. Check out the full interview below.

Nintendo revealed today that it will have a commercial airing during the Super Bowl for the first time ever as a means of promoting Switch.

Speaking with TIME, Nintendo marketing boss Nick Chavez explained why it decided to air the ad during the big sporting event, noting: “There’s no bigger stage in the U.S. on which to showcase the platform. I think it speaks to our confidence in the system.”

Chavez also spoke about the audience for the commercial: “Think about your 40- to 45-year-old parent who has really fond memories of playing Zelda growing up, sitting there watching Super Bowl with their 10- or 12-year-old child who maybe hasn’t experienced Zelda yet.”

Japanese publication Nikkei has additional comments from Nintendo president Tatsumi Kimishima about Switch and more.

First, Kimishima reiterates that pre-orders are going well. Since Nintendo is offering a new type of play style and experience in the form of a portable home console and controller that can sense the player’s motion, it is familiar to Wii in some ways. Kimishima thinks there is potential for Switch to sell as well as Wii.

We also have one extra note on Switch’s online service. To reiterate, it will cost between 2,000 and 3,000 yen per year. Kimishima says monthly and yearly payment options will be available.

Gamereactor shared a new interview with Shin’en CEO Manfred Linzer today. We’ve picked out a few highlights, but you can read the full discussion here.

Linzer chatted about what’s new with FAST RMX, Switch in general, and confirmed HD Rumble support. Read his comments below.

IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.

Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.

Aonuma said in response:

“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”

More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.

Big thanks to Kyrio for the translation help!

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A bunch of French interviews with Zelda producer Eiji Aonuma popped over the past few days pertaining to Breath of the Wild. One of these was with Gamekult. While we published a summary at the time, we now have a complete translation thanks to the hard work done by Nintendo Everything reader Kyrio.

With the translation, there’s a better understanding as to what Aonuma said about certain subjects, such as testing done for the game. We also have his comments about topics like coming to an agreement with Shigeru Miyamoto about the essence of Zelda. Honestly, this is one of the more interesting interviews with Aonuma in quite some time, so it’s definitely worth a read.

Continue on below for our full translation.


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