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Nintendo Life caught up with several indie developers to field their thoughts about Switch. For the final question, they were asked if they’d like to support the system in the future.

Unsurprisingly, that was a resounding yes. These developers are either interested in Switch, or are already working on the platform.

Read up on comments from Yacht Club Games, Engine Software, Drinkbox, Choice Provisions, Atooi, and Shin’en below. Some are very brief as you would expect.

Remakes are a well-known part of the Pokemon franchise. New titles are produced regularly, but older ones are visited fairly frequently. Fans might be interested to hear that Game Freak remains interested in this.

Series producer Junichi Masuda told IGN:

“I think the remakes, like Pokemon FireRed and LeafGreen, is still an approach we’re interested in. With the Virtual Console releases of the original games, specifically there had never been a way to bring those Pokemon over to the latest generation. It had always been that you couldn’t get those Pokemon out.”

Level-5 has been a staunch supporter of Nintendo platforms for many years. This will continue with Switch, as the company is already confirmed to be on board. Just don’t expect any titles immediately.

In an interview with Vandal, CEO Akihiro Hino said Level-5 won’t have any games ready for Switch’s launch. As for why, he explained that they want to “find out the best way to get the most out of the console” and “how to take advantage of it.”

Hino’s full comments:

“We plan to make games for Nintendo Switch, but I think it’s very important to find out the best way to get the most out of the console. For that reason, we won’t have any titles at launch, but we’ll work with it as soon as we figure out how to take advantage of it.”

Level-5 is working on several projects, including Lady Layton, The Snack World, Inazuma Eleven Ares, and Megaton Musashi. Some of these are planned for 3DS, and a couple may end up on Switch as well. Megaton Musashi probably won’t be ready until 2018, so it might make more sense to create it for Switch rather than 3DS.

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Nintendo recently published another new interview on its Japanese website to promote the NES Classic Edition / Famicom Mini. This time, Yoshio Sakamoto of Metroid fame sat down to talk about Balloon Fight. Nick Mosier translated the piece, which had some interesting talk about how the game was made, memories of the late Nintendo president Satoru Iwata, and a GBA hardware idea that was cancelled after making it to the mock-up stage.

We’ve picked out some notable excerpts from the interview below. You can read the full translation here.

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Hajime Tabata, the director of Final Fantasy XV, has significant interest in Switch.

Speaking about Nintendo’s console with French outlet Gameblog, Tabata talked about how he is looking forward to the platform as both a developer and a player. This is also the first time in awhile that he’s has had interest in creating titles for a Nintendo platform.

Tabata’s words in full:

Kadokawa Games has some interest in Switch, according to president Yoshimi Yasuda. In a recent interview, Yasuda mentioned that the company is interested in looking into the platform in the future.

Yasuda said:

“We would like to deliver our games to as many peoples as possible, in the best route possible. Therefore, in the future we would like to look into the Nintendo Switch or Steam and any other hardware that has an install base.”

Kadokawa Games helped to develop the Wii-exclusive (and Japan-only) Earth Seeker a few years ago. They’re also responsible for Demon Gaze, and originally published Rodea: The Sky Soldier in Japan.

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13AM Games has been keeping Runbow updated over the past year with new content, but now the studio has confirmed that DLC is coming to an end. Shantae is the latest addition to the game, and now they’re just about ready to move on.

Now the question is: what’s Runbow’s future? It’s been a success for 13AM Games, so that’s something the team is trying to figure out currently.

In an interview with Hardcore Gamer, the developer mentioned:

“We are still figuring out where we are going to take this IP next. There’s a lot that can be done and we love all different types of games. We’ve had fans requests RPGs and Fighting Games in the Runbow family, but the flip side is that it might be nice to work on something else for a bit. I know it’s not much of a concrete answer, but the truth is we are still figuring it out!”

Whatever 13AM Games ends up doing with Runbow, it’ll likely be a hit. Runbow was one of the more successful indie games on Wii U.

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Last week, Nintendo revealed Switch with a three-minute preview trailer. The company also just confirmed yesterday that a special event will be held on January 12 (January 13 in other parts of the world) as part of a proper blowout. Nintendo president Tatsumi Kimishima reiterated to Bloomberg of the initial video: “By no means was that everything”.

Nintendo’s stock started out strong following the announcement, but has taken a bit of a tumble since. Speaking about that, Kimishima said: “To tell you the truth, I was surprised. I don’t understand why.”

Kimishima also said the following about Switch:

Interviews with Pokemon Sun/Moon director Shigeru Ohmori and producer Junichi Masuda have been popping up left and right. Nintendo UK is throwing its hat into the ring with a discussion of its own. In Nintendo’s official interview, Ohmori and Masuda talked about featuring more expressive characters, what the inspiration was behind Z-Moves, the theme of relationships between people and Pokemon, and much more.

Head past the break for all of the comments from these two developers.

Did you know that Jangmo-o was the first creature created for the new generation of Pokemon? Game Freak revealed that noteworthy to tidbit during a recent interview.

As for the most entertaining Pokemon to design for Sun/Moon, director Shigeru Ohmori pointed to Alolan Exeggutor. He explained that “When the designers first came up with the idea, the background is that the sun in Alola is so strong, that [Exeggutor] just keeps growing and growing.”

Ohmori later laughed – and explained the following – when asked if some of the eccentric Pokemon creatures were made just to mess with people:


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