Video: “Miyamoto On Star Fox Zero’s New Flight Plan”
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 9 Comments
More: interview, PlatinumGames, Star Fox Zero
Aonuma and Sano on Twilight Princess HD – thinking behind remake, Miiverse stamps, Wolf Link amiibo, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Nintendo Life has published its full interview pertaining to The Legend of Zelda: Twilight Princess HD. Series proucer Eiji Aonuma and Wii U assistant director Tomomi Sano participated in the discussion. Between the two, they discussed the thought process behind remaking Twilight Princess HD, the frame rate, enhancements that were tough to implement, and what went into the Miiverse stamps and Wolf Link amiibo.
Head on below for some excerpts from the interview. For the full talk, visit this page.
Aonuma talks about how Zelda: Twilight Princess connected with his wife and son
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Nintendo Life recently had the opportunity to speak with Zelda series producer Eiji Aonuma about Twilight Princess HD. When asked about what makes the game an important entry in the franchise and resonating with players, Aonuma decided to refer to the experiences his wife and son had with the game.
Here’s what he shared:
This is a very difficult question. There’s lots of different things that make Twilight Princess an important title, and I don’t have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I’d made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time.
I asked her why she decided to play and she replied that she thought the game would be too difficult for our son to play by himself, so at first she wanted to help him by playing through the first part of the game for him. Before she realized it though, she found that she wanted to play through to the end herself. I think that maybe the setting of the game somehow appeals to the kind of people who wouldn’t normally be interested in this type of game.
Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn’t have to encourage him to either, he said that he just thought that maybe now he’d be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn’t will be able to really enjoy delving into the game’s world in this new version. (I’m quite sad that I wasn’t able to tell my son that if he waited a little bit longer then he’d be able to play an HD version, haha).
Disney Infinity designers – possibility of Captain EO figure, best-selling characters, lots more
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
Today, GamesBeat published a new interview with Disney Infinity vice president of production John Vignocchi and Avalanche Software founder John Blackburn about the toys-to-life game. There were a bunch of topics discussed, including the possibility of a Captain EO (Michael Jackson film shown at Disney theme parks) figure, the best-selling characters, why a 4.0 release isn’t happening this year, and more.
We’ve picked out some excerpts from the interview below. You can find a ton more on GamesBeat here.
XSEED localizer on why Story of Seasons sold so well in the west
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Story of Seasons ended up being XSEED’s fastest-selling game. In an interview with Nintendo World Report, the publisher’s Tom Lipschultz commented on why he believes it sold so well despite no longer carrying the Harvest Moon name.
He said:
“Because Bokujo Monogatari fans know that STORY OF SEASONS is the new name for the series they’ve grown up with, and they’re very dedicated to that series. It could’ve been called anything in English (my suggestion was “Cornutopia,” though that got vetoed pretty quickly!), and fans would still know right off the bat that regardless of what it says on the cover, the game they’re playing is Bokujo Monogatari. With all the good will this series has built up over the years, and the consistent level of quality seen in the games that bear its name, it only stands to reason it would sell well. After all, when you buy a Bokujo Monogatari title, you know exactly what you’re getting, and you know before your system even powers on whether or not you’re going to like it.”
XSEED announced last July that Story of Seasons had sold 100,000 copies. It beat out Rune Factory 4 as the previous record holder as the company’s fastest-selling game.
More: interview, marvelous, sales, Story of Seasons, Tom Lipschultz, XSEED Games
Zelda: Twilight Princess retrospective – episode 3: “Gameplay & Dungeons”
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 8 Comments
Nintendo has continued its new retrospective video series for The Legend of Zelda: Twilight Princess HD. Check out the third episode below, which has a few staff members reflecting on the gameplay and dungeons.
Capcom shares interesting insight into Ace Attorney – Dual Destinies, Ace Attorney 6
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News | 6 Comments
Last month’s issue of Nintendo Dream has a big interview with Takeshi Yamazaki and Motohide Eshiro from Capcom about all things Ace Attorney. The two developers provided some interesting insight into Phoenix Wright: Ace Attorney – Dual Destinies as well as Ace Attorney 6. It’s several pages long, so we went ahead and made a summary.
The most difficult aspect of developing Phoenix Wright: Ace Attorney – Dual Destinies was moving platforms from DS to 3DS. At the time, Capcom hesitated as to whether to keep the series in 2D or make it 3D. Because of the 3DS’ selling point had been about three-dimensional views, they decided to pursue the latter option.
Something similar happened with Ace Attorney Investigations. That title took more time to develop because they needed to create a new gameplay mechanism from scratch. However, when Capcom then made Ace Attorney Investigations 2, they already had the base game set up so they could focus more on the scenario.
Sakurai on Smash Bros. Wii U/3DS DLC stages and Mii Fighter outfits
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 6 Comments
This month’s issue of Nintendo Dream has a lengthy interview with Masahiro Sakurai, director of Super Smash Bros. for Wii U/3DS. He discussed the two games in general as well as specific topics like DLC fighters.
We now have an overview regarding what Sakurai shared in terms of DLC stages and Mii Fighter outfits. For a summary of this portion of the interview, head past the break.
Niantic says more news about Pokemon GO will be shared “soon”
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 4 Comments
John Hanke, chief executive of Niantic, says that the company will have more to say about Pokemon GO “soon.” That information comes from an interview conducted by GamesBeat.
Hanke told the site:
“Pokémon Go is looking good. We’ll share more details with the world soon. There certainly are a lot of fans.”
In other news, Niantic has raised another $5 million from companies such as Alsop Louie, former Havas boss David Jones, Fuji Television, Lucas Nealan, and Cyan and Scott Banister. The Pokemon Company, Google, and Nintendo also invested $30 million last October.
Niantic should be discussing Pokemon GO at GDC 2016 next month. Attendees “will get a first-hand, in-depth look at how players are interacting and exploring the world with one another through Pokemon GO, the collaborative approach to design and development for the game and the next evolution of augmented reality and real-world mobile gameplay experiences.”
More: interview, John Hanke, Niantic, Pokemon GO
Video: TT Games on pushing the LEGO formula forward
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Game Informer recently caught up with TT Fusion’s design director Mike Taylor and game director Jamie Eden to talk about pushing the LEGO formula forward. Listen to what the two developers shared in the video below.